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Post by Kenshin Haruka on Nov 3, 2013 17:29:23 GMT -5
Name: Wrath’s Welcome Type: Offensive Cooldown: One posts Cost: Small Range: Short - Mid Description: Wrath extends a hand forward, his reiatsu focusing on the palm in a projected blast he as he fires it into the distance. The flames of the blast have a few unique properties; the flame is gaseous like fire and ranges on the color spectrum from yellow through red to blue, the flame however soaks and has similar adhesive properties as water. Meaning if struck by the fire, regardless if it catches any clothing or flammable material, the flame will stick to anything hit and slowly spread. Another unique property is the way it inflicts damage, instead of burning like flames, the blast dissolves materials like acid at a rapid rate based on SEI vs SEI. The rate and potency of the flames is exclusive to his SEI stat, however the technique is easily extinguished if the opponent has a higher SEI stat than him. Wrath’s Welcome is active for one post before going on cooldown.
Name: Wrath’s Gauntlets Type: Offensive Cooldown: Two posts Cost: Small Range: Short Description: Using the same flame properties from Wrath’s Welcome, Kenshin covers his hands in large claws made of the flame. The flames have no protective properties in this state, as it is purely offensive. The flames cover both entire arms from shoulder down to hand, the hand transforming into the shape of a claw with the flames, the tips of each finger extending three inches longer with a wicked hook at the end. Once again the flames are capable of easily being extinguished if the opponent has a higher SEI and the capabilities of the flames themselves rely on his SEI stat. The technique lasts for two posts before going on cooldown for two.
Name: Wrath’s Anger Type: Offensive Cooldown: Two posts Cost: Medium Range: Short - Medium Description: Using the same flame properties from Wrath’s Welcome, Kenshin afflicts his blades in their glory, covering them entirely from hilt to tip. When the blades are covered in flames, Kenshin can manipulate the blades telekinetically in a twenty meter radius, and because he has covered them in the flames, he naturally has a mental link to where they are. The blades never operate on their own when under the influence of the technique, their telekinesis is solely operated by Kenshin, thus they cannot home in on their opponent without direction.
Name: Wrath’s Will Type: Defensive Cooldown: Four posts Cost: Medium Range: Short Description: Kenshin has developed a defensive tool to help protect himself using his offensive abilities. When required, Kenshin releases a burst of reiatsu, which carries the properties of the flames from Wrath’s Welcome. The burst of flames act to set everything on fire, the aim being himself. With the reiatsu being his, he is unaffected by the acidic nature of the flames, and gains a protective layer of flame armor which surrounds him in a fury of flicking flames. The flames still hold the acidic property, just not to Kenshin, so when attacked depending on SEI vs SEI, the armor can break what is attacking him or it itself will be useless and the attack will pierce if his is lower. The armor lasts three turns and has a four post cooldown.
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Post by Hash on Nov 3, 2013 17:40:58 GMT -5
Approved~
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