Post by Sayuri Ualas on Nov 1, 2013 13:43:38 GMT -5
For: Sigil
Name: Venenum Pelle (Poison Skin)
Type: Passive/Defensive/Supplementary
Cooldown: 5 posts
Cost: Low
Range: None
Description: The bodysuit on Sayuri’s body converts her reiryoku into a dangerous poison and infuses the suit with it. Even brushing against the suit will cause the poison to ooze out and seep into an opponent’s skin. This poison can paralyze an opponent but the effects are not instantaneous, requiring one post after a successful strike to take full effect. For one post after taking full effect, the poison will completely paralyze anyone with a HAN or SEI that is 4 or more points lower than Sayuri’s REI. Opponents with a HAN or SEI close (3 points or fewer) to her REI cannot be completely paralyzed, though they may lose all feeling in their extremities and limbs for one post. Anyone with a HAN or SEI greater than her REI is able to resist its paralytic effects, though all attacks enhanced by Venenum Pelle are exceedingly painful and may leave a tingling sensation in the extremities. Because it is converted from her reiryoku, Sayuri is immune to its effects.
For: Sigil
Name: Volante Pungere (Flying Jabs)
Type: Offensive
Cooldown: 2 posts from launch of final strike; tech lasts a maximum of 3 posts
Cost: Medium
Range: Mid to Long
Description: Volante Pungere has a maximum distance of 60 feet. In this technique, the material that makes up her bodysuit forms a pinpointed cone around her sword blades. She can then fire off 2-5 needle-like projectiles from the cone. Each projectile is 9 inches in length. Sayuri can choose how many strikes she fires, though there must always be a minimum of two strikes. This allows her to aim with great precision (equal to her total BUK) and strength (first strike equal to one-third of HAK, etc.) at the cost of rapidly attacking. The drawback is that she cannot withhold her attacks for very long and the longer she waits, the fewer strikes she can make. After the final strike, the material withdraws from the blades.
For: Sigil
Name: Famelica Vermibus (Starving Maggots)
Type: Offensive
Cooldown: 10 posts
Cost: High
Range: Short
Description: Like in Volante Pungere, Sayuri’s bodysuit forms a pinpointed cone around one or both of her swords. However, the purpose of Famelica Vermibus is far more insidious than Volante Pungere. Should one or both of the cones pierce an opponent’s skin, between 5 and 10 pieces of the suit will be injected into her opponent. These pieces are an inch long, a quarter-inch in diameter and resemble wasp larvae. Once injected, the pieces burrow towards the opponent’s abdomen – “eating” through muscle, tissues and organs as they go. This is designed to inflict crippling pain as the larvae move forward. Once all the larvae meet in the abdomen they enter a liquid state, releasing a burst of poison before oozing through the opponent’s pores and dissipating.
Name: Venenum Pelle (Poison Skin)
Type: Passive/Defensive/Supplementary
Cooldown: 5 posts
Cost: Low
Range: None
Description: The bodysuit on Sayuri’s body converts her reiryoku into a dangerous poison and infuses the suit with it. Even brushing against the suit will cause the poison to ooze out and seep into an opponent’s skin. This poison can paralyze an opponent but the effects are not instantaneous, requiring one post after a successful strike to take full effect. For one post after taking full effect, the poison will completely paralyze anyone with a HAN or SEI that is 4 or more points lower than Sayuri’s REI. Opponents with a HAN or SEI close (3 points or fewer) to her REI cannot be completely paralyzed, though they may lose all feeling in their extremities and limbs for one post. Anyone with a HAN or SEI greater than her REI is able to resist its paralytic effects, though all attacks enhanced by Venenum Pelle are exceedingly painful and may leave a tingling sensation in the extremities. Because it is converted from her reiryoku, Sayuri is immune to its effects.
For: Sigil
Name: Volante Pungere (Flying Jabs)
Type: Offensive
Cooldown: 2 posts from launch of final strike; tech lasts a maximum of 3 posts
Cost: Medium
Range: Mid to Long
Description: Volante Pungere has a maximum distance of 60 feet. In this technique, the material that makes up her bodysuit forms a pinpointed cone around her sword blades. She can then fire off 2-5 needle-like projectiles from the cone. Each projectile is 9 inches in length. Sayuri can choose how many strikes she fires, though there must always be a minimum of two strikes. This allows her to aim with great precision (equal to her total BUK) and strength (first strike equal to one-third of HAK, etc.) at the cost of rapidly attacking. The drawback is that she cannot withhold her attacks for very long and the longer she waits, the fewer strikes she can make. After the final strike, the material withdraws from the blades.
For: Sigil
Name: Famelica Vermibus (Starving Maggots)
Type: Offensive
Cooldown: 10 posts
Cost: High
Range: Short
Description: Like in Volante Pungere, Sayuri’s bodysuit forms a pinpointed cone around one or both of her swords. However, the purpose of Famelica Vermibus is far more insidious than Volante Pungere. Should one or both of the cones pierce an opponent’s skin, between 5 and 10 pieces of the suit will be injected into her opponent. These pieces are an inch long, a quarter-inch in diameter and resemble wasp larvae. Once injected, the pieces burrow towards the opponent’s abdomen – “eating” through muscle, tissues and organs as they go. This is designed to inflict crippling pain as the larvae move forward. Once all the larvae meet in the abdomen they enter a liquid state, releasing a burst of poison before oozing through the opponent’s pores and dissipating.