Post by SILAS WOLFGANG on Oct 28, 2013 3:42:38 GMT -5
For: Fullbring
Name: Mourned Skies
Type: Offensive
Cooldown: Eight posts
Cost: High-Very High
Range: Long
Description: Charges a mass of darkness in Silas's palm for a single post; this demands extreme concentration, as the condensed destructive essence threatens to consume the wielder and rot their flesh if they fail to control it, requiring them to limit their movement and exertion greatly (HOH is reduced by -6 during the charging post, and no offensive techniques with a cost of Moderate or above can be used during the charging post). Should the user be attacked in this time and lose control of the gathered darkness, it will turn on them and inflict a wound on the user's body before disappearing. However, if successfully charged, the user's goal is to shape it into a small dark sphere just barely out of contact with their skin. The black orb moves to levitate in front of Silas's left ring finger, and once he has selected his target, the power within the dark sphere is released in the form of a pitch black beam. This linear projectile is a bit slow (Think of it's HOH as being 2 points lower than Silas's SEI) and is thin, being only a single foot in girth. It is quite powerful however. Whatever touches this darkness is reduced to black ash, or consumed in it's abysmal substance if composed of energy. Any barrier used by the enemy to defend against this technique would require a SEI at least three points higher than Silas's to successfully withstand the dark ray, or would otherwise be punched through like water. Similarly a tremendous difference would have to exist between Silas's SEI and the enemy's HAN for their body to withstand the damage (Requires a difference of 3 or more in the enemy's favor). At the price of setting the cost to 'Very High' Silas can cause the dark ray to expand outwards violently, increasing it's area of effect but reducing it's overall power by roughly a fourth of it's potency. This also makes it slower as it expands, and how far it can expand is determined by a combination of Silas's REI and SEI. Just one being high isn't enough; the demanding nature of this technique requires both.
For: Fullbring
Name: Tremors of Nocturne
Type: Offensive
Cooldown: Three posts
Cost: High
Range: Medium-Long (Hits user at short range)
Description: Shapes a row of black swords from Chernobog's deathly essence; the quantity of blades conjured is proportional to Silas's REI, while his ability to control them is goverened by SEI. These swords appear in front of him before rotating to point their tips at the ground, and then plunge violently into the land. They leave a trail of cracks, fractures, and faults as they travel underground as a formless mass of darkness, before reaching the space beneath their target. From the cracks the dark essence creates in the ground, a black fog will rise from the fractured land beneath an intended enemy, and then swiftly morph into blades soaring upwards without delay. These swords are not truly solid but are instead motions of destructive force, easily cutting those with HAN stats lower than Silas's SEI. If a major advantage in SEI over HAN exists (6-8 points in Silas's favor), the enemy's cuts will be covered in black fog where the swords cut that lingers for two posts. This fog causes severe pain and minor decay during this time, which expands wounds. If an enemy's HAN is 9 points lower than Silas's SEI and they are cut by the blades, the duration of the lingering fog does not increase, but adds a paralysis effect to body parts cut by the blades. Powerful but costly, this technique also has the added inconvenience of being unwise to use near the caster, as the risk of being slain by the dark swords would be present.
For: Fullbring
Name: Nightshade
Type: Other
Cooldown: 12 Posts
Cost: High
Range: Self
Description: Silas can temporarily overexcite the Hollow power lingering in himself, causing it to influence his being much more heavily. Although this takes a post of charge time to complete it yields a tremendous benefit. Once completed, Silas takes a slightly different form in which his black hair is stained pale white, as well as other minor physical changes. In this state his own fog will no longer harm his body on contact, and damage taken from his fullbring's ability and techniques are temporarily reversed until the duration of this technique ends. This allows him to use fog in greater quantities that would otherwise be too threatening to himself for use, without fear of his own powers consuming him. He retains himself entirely in this state, as there is no real change in personality, but it puts him into a shitty violent mood from the increased magnitude of negative consciousness pervading through his being. However, this state lasts only four posts and doesn't increase his physical or spiritual potency. While it grants him temporary immunity to it's own fog, any damage received from Chernobog before using this technique re-appears after the duration ends, making it useless for any kind of healing purposes. Can only be used rarely, too.
For: Fullbring
Name: Malevolent Chimes
Type: Offensive/Counter
Cooldown: 6 Posts
Cost: High
Range: Very short
Description: From the dark fog of Chernobog, Silas produces a false doppleganger of himself. The silhouette gains solid form but only for a short time, and can approach any enemy within nine feet of Silas for so long as it exists, leaving a black streak behind itself when moving. While ordinarily quite normal looking aside from being pitch black, this unnatural figure will temporarily morph into a frightening and almost demonic shape the moment an enemy comes into the reach of it's arms, wherein it assumes the form of a nude nine foot tall muscly brute with subtly curved horns and a long, spaded tail. Still entirely pitch black, this frightening entity of shadow assaults the enemy with a barrage of strikes for only four seconds before the dark being vanishes. Each punch briefly discharges the destructive essence of Chernobog's dark smog through the foe's body as a painful vibration. This causes torturous aching of the bones, pain which is matched only by a sharp ringing in the ears which sounds like a chime - hence the name of this technique. This technique uses SEI for both the speed and raw power of the doppleganger. 1-10 SEI might only be enough for it to throw a few simple strikes, while 20 or more SEI is enough for dozens of swift punches, in which the shadow would be capable of complex maneuvers. Because the shadow is solid however it can be damaged by physical attacks, although this is likely to hurt the attacker during the process. While the shadow's strength is determined by Silas's SEI, the shadow is always limited to a mere four seconds of life after assuming it's true form, and cannot attack without changing into that state. It can also be destroyed when not assuming it's true shape (the horned form). Good for a counter but rarely usable.
Name: Mourned Skies
Type: Offensive
Cooldown: Eight posts
Cost: High-Very High
Range: Long
Description: Charges a mass of darkness in Silas's palm for a single post; this demands extreme concentration, as the condensed destructive essence threatens to consume the wielder and rot their flesh if they fail to control it, requiring them to limit their movement and exertion greatly (HOH is reduced by -6 during the charging post, and no offensive techniques with a cost of Moderate or above can be used during the charging post). Should the user be attacked in this time and lose control of the gathered darkness, it will turn on them and inflict a wound on the user's body before disappearing. However, if successfully charged, the user's goal is to shape it into a small dark sphere just barely out of contact with their skin. The black orb moves to levitate in front of Silas's left ring finger, and once he has selected his target, the power within the dark sphere is released in the form of a pitch black beam. This linear projectile is a bit slow (Think of it's HOH as being 2 points lower than Silas's SEI) and is thin, being only a single foot in girth. It is quite powerful however. Whatever touches this darkness is reduced to black ash, or consumed in it's abysmal substance if composed of energy. Any barrier used by the enemy to defend against this technique would require a SEI at least three points higher than Silas's to successfully withstand the dark ray, or would otherwise be punched through like water. Similarly a tremendous difference would have to exist between Silas's SEI and the enemy's HAN for their body to withstand the damage (Requires a difference of 3 or more in the enemy's favor). At the price of setting the cost to 'Very High' Silas can cause the dark ray to expand outwards violently, increasing it's area of effect but reducing it's overall power by roughly a fourth of it's potency. This also makes it slower as it expands, and how far it can expand is determined by a combination of Silas's REI and SEI. Just one being high isn't enough; the demanding nature of this technique requires both.
For: Fullbring
Name: Tremors of Nocturne
Type: Offensive
Cooldown: Three posts
Cost: High
Range: Medium-Long (Hits user at short range)
Description: Shapes a row of black swords from Chernobog's deathly essence; the quantity of blades conjured is proportional to Silas's REI, while his ability to control them is goverened by SEI. These swords appear in front of him before rotating to point their tips at the ground, and then plunge violently into the land. They leave a trail of cracks, fractures, and faults as they travel underground as a formless mass of darkness, before reaching the space beneath their target. From the cracks the dark essence creates in the ground, a black fog will rise from the fractured land beneath an intended enemy, and then swiftly morph into blades soaring upwards without delay. These swords are not truly solid but are instead motions of destructive force, easily cutting those with HAN stats lower than Silas's SEI. If a major advantage in SEI over HAN exists (6-8 points in Silas's favor), the enemy's cuts will be covered in black fog where the swords cut that lingers for two posts. This fog causes severe pain and minor decay during this time, which expands wounds. If an enemy's HAN is 9 points lower than Silas's SEI and they are cut by the blades, the duration of the lingering fog does not increase, but adds a paralysis effect to body parts cut by the blades. Powerful but costly, this technique also has the added inconvenience of being unwise to use near the caster, as the risk of being slain by the dark swords would be present.
For: Fullbring
Name: Nightshade
Type: Other
Cooldown: 12 Posts
Cost: High
Range: Self
Description: Silas can temporarily overexcite the Hollow power lingering in himself, causing it to influence his being much more heavily. Although this takes a post of charge time to complete it yields a tremendous benefit. Once completed, Silas takes a slightly different form in which his black hair is stained pale white, as well as other minor physical changes. In this state his own fog will no longer harm his body on contact, and damage taken from his fullbring's ability and techniques are temporarily reversed until the duration of this technique ends. This allows him to use fog in greater quantities that would otherwise be too threatening to himself for use, without fear of his own powers consuming him. He retains himself entirely in this state, as there is no real change in personality, but it puts him into a shitty violent mood from the increased magnitude of negative consciousness pervading through his being. However, this state lasts only four posts and doesn't increase his physical or spiritual potency. While it grants him temporary immunity to it's own fog, any damage received from Chernobog before using this technique re-appears after the duration ends, making it useless for any kind of healing purposes. Can only be used rarely, too.
For: Fullbring
Name: Malevolent Chimes
Type: Offensive/Counter
Cooldown: 6 Posts
Cost: High
Range: Very short
Description: From the dark fog of Chernobog, Silas produces a false doppleganger of himself. The silhouette gains solid form but only for a short time, and can approach any enemy within nine feet of Silas for so long as it exists, leaving a black streak behind itself when moving. While ordinarily quite normal looking aside from being pitch black, this unnatural figure will temporarily morph into a frightening and almost demonic shape the moment an enemy comes into the reach of it's arms, wherein it assumes the form of a nude nine foot tall muscly brute with subtly curved horns and a long, spaded tail. Still entirely pitch black, this frightening entity of shadow assaults the enemy with a barrage of strikes for only four seconds before the dark being vanishes. Each punch briefly discharges the destructive essence of Chernobog's dark smog through the foe's body as a painful vibration. This causes torturous aching of the bones, pain which is matched only by a sharp ringing in the ears which sounds like a chime - hence the name of this technique. This technique uses SEI for both the speed and raw power of the doppleganger. 1-10 SEI might only be enough for it to throw a few simple strikes, while 20 or more SEI is enough for dozens of swift punches, in which the shadow would be capable of complex maneuvers. Because the shadow is solid however it can be damaged by physical attacks, although this is likely to hurt the attacker during the process. While the shadow's strength is determined by Silas's SEI, the shadow is always limited to a mere four seconds of life after assuming it's true form, and cannot attack without changing into that state. It can also be destroyed when not assuming it's true shape (the horned form). Good for a counter but rarely usable.