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Post by AUREL DE BOUVERE on Oct 27, 2013 15:56:18 GMT -5
For: Shikai Name: Swallow's Tail Type: Offensive Cooldown: One post. Cost: Small Range: 20 meters. Description: With a swing of a blade, Aurel ripples the matter in front of him, bouncing off energy through the air, and delivering a concussive explosion at a point of impact, or upon reaching its maximum distance. The energy dispersal is wide, and relevant to the size of the strike, though non-precise and only offering blunt force to the damage. The silver lining on this attack is that its image is a distortion over the air or a sort of ripple in matter. This attack does damage relevant to his normal striking damage, and can only travel through matter like air and water in a linear path, unable to cross through dense material. The speed is relevant to his swing, but can achieve the full distance within a second.
For: Shikai Name: Calvary Strike Type: Offensive Cooldown: One post Cost: Small Range: 15 meters Description: A variation of Swallow's tail that does not use Durendal as a medium. As such, the strength of the technique is less, and much more inaccurate with damage dispersal, creating a more widespread blunt attack with a larger hit box. This happens in the same way as Swallow's Tail, yet with a body part, generally a kick or a punch. Due to the unrefined attack, it is far more visible, and easier to predict. This attack is more fragile than Swallow's Tail, and can only travel through air. The speed of the attack is the same as the former.
For: Shikai Name: Almace Type: Offensive Cooldown: Three posts. Cost: Medium Range: 25 meters. Description: A precision based move that takes advantage of the Swallow Tail technique. With much more energy placed into the attack, the ripple becomes much more potent in damage, able to cut, versus only dealing blunt damage. The skill is only applicable with Durendal and can be attributed to thrusts as well. The hit box becomes much more narrow, and focuses the energy to a smaller point, making it much more lethal in cutting force. In addition, the attack travels slightly faster, and can travel through air and water, and even cut through 5 meters of dense material like stone before erupting. The eruption is still concussive force, and can be highly damaging if eruption mid-way through a body part.
For: Shikai Name: Tower Shield Type: Defensive Cooldown: Three posts. Cost: Medium Range: One meter. Description: This is an energy disruption skill that creates a visible shield of light a meter ahead of him, relative to his size. It lasts for two seconds, and is used to redirect incoming energy, versus blocking it. With that said, its strength is relative to his reiatsu control, and attacks that are equal to his sei will break the shield, and stronger will completely go through it, putting him in harms way. Any attacks weaker will be reflected away. There is a downside to his lack of mastery over this skill, and because of this, even if it is a weak attack, he can't change the value of energy put into the shield, so there is almost always wasted energy in the defense.
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For: Bankai Name: Sword of Mercy Type: Passive (five posts) Cooldown: Three posts. Cost: Medium Range: 30 meters Description: Sword of Mercy is the passive and ascended state of Swallow's Tail. Activation of this ability is apparent, as his wing-cape will begin to flutter even when stationary, an indication of reiatsu manipulation. For a short duration (five posts), his strikes will all have the Swallow's Tail effect applied to them, making him a competent ranged battler. The strike speed is the same, and the damage only augmented to match his physical ability in during Bankai. This makes him a fierce opponent in his standard Bankai form, and this is the bread and butter of his offensive capabilities.
For: Bankai Name: Bastion Type: Defensive/Passive (six posts) Cooldown: Two posts. Cost: Medium (for each cast). Range: 50 meters Description: Aurel creates a replica of his shield, in a motion that makes it seem like metal is melting out of the center of the kite shield. This construction acts as a sentry, motioning at the mental command of his owner. The shield itself won't be able to commit any sort of action, and serves as an extra shield or as a supplementary item for his other techniques. The Bastion shields are able to reflect his Sword of Mercy strikes, even refreshing their distance traveled. With this technique, he can set up strategic arenas that make it much more difficult to predict the direction of the attack, and even combine angles to create attacks from several angles. The shields can be broken, and have a durability to withstand one attack his strength or higher before shattering. If the strength is at least more than half of his own, it will be able to withstand two strikes, and if it is any weaker, three strikes. The shield will shatter on the sixth post of it being deployed. Bastion sentries can act as turrets for Aurel's ability, Judgment. Currently, Aurel can have three of these deployed at one time.
For: Bankai Name: Judgment Type: Offensive Cooldown: Two post. Three posts. Cost: Medium (for each cast, including sentries). Range: 15 meters Description: Judgment is an ability similar to that of kidou, and delivers a beam of white energy in a linear path. It can be activated with the simple extension of a limb, and it deals damage based on kidou mastery and skill (similar to medium level spells). The beam takes a second to charge, and a half second after to deliver the quick strike along the entire distance. While he can cast it with only short gaps in between, each Bastion sentry has their own cooldown with the ability, and can fire it twice in their life-span. The Bastion sentry's version is half as strong as Aurel's at his current Bankai mastery, but still can deliver decent focused fire.
For: Bankai Name: Blind Faith Type: Offensive Cooldown: Four posts. Cost: High Range: 20 meters Description: Blind Faith is a non-damaging attack that inflicts a temporary blindness to his opponent. After two seconds of charging, he juts his shield forward, and unleashes an explosion of bright energy in a cone shape. If an opponent is within this range, and looks into the shield at this time, he is disoriented and plagued with cloudy vision for a short duration (three posts). This makes his Sword of Mercy strikes very difficult to comprehend, as their ripple cannot be fully evaluated with the vision impairment. If an opponent is caught in the light, but with their eyes shielded, they will only experience the haze for a small fraction of time (one post). During this temporary blindness, opponents are highly susceptible with light, and bright objects movements will become difficult to comprehend completely. Opponents with a higher Han stat than Aurel's Sei will recover from the blindness much quicker, (two posts when full exposed, versus three).
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Post by ✭Ulqui-chan on Oct 27, 2013 16:29:40 GMT -5
Swallows tail: you'll need to remove the part about only keen eyes being able to see it since we don't allow invisible attacks. I would suggest a slight coloration.
Tower Shield: If you could add in a stat comparison for this it'd be good. (Example: and attack that is equal to or below his sei can be reflected)
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Sword of Mercy: if you are going to bring shikai techs into your bankai they need to each be separate techs so unfortunately I can't approve of this one.
Bastion: If you can lower the duration and add onto the cooldown and give a max number then it should be alright
Judgement: this needs to be energy not light to avoid multielement. Also up the cooldown to two.
Sentinel: You cannot use absorbed energy so there's part of it. Also if you wish to have a healing technique you need to list it as not being usable in battle since we don't allow that.
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Post by AUREL DE BOUVERE on Oct 27, 2013 16:52:29 GMT -5
Fixed. Sentinel changed to Blind Faith.
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Post by ✭Ulqui-chan on Oct 27, 2013 17:03:17 GMT -5
Blind Faith: again it needs to be energy as opposed to light, or and explosion that causes bright light, just something to keep it energy more or less. Also I'd ask that you make it so a Han stat higher than your Sei would get a post cut from the duration of the 3 posts.
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Post by AUREL DE BOUVERE on Oct 27, 2013 17:19:32 GMT -5
Yeah, my bad, poor choice of words. Fixed.
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Post by ✭Ulqui-chan on Oct 27, 2013 17:27:19 GMT -5
Le Approved~
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