Post by Rhea Nyx on Sept 17, 2013 8:29:00 GMT -5
For: Sigil
Name: Balls of Fury
Type: Offensive
Cooldown: Three posts
Duration: Two posts
Cost: Medium
Range: Mid-Long
Description: Rhea summons twelve balls of rather intense and unstable fire. The balls are the size of a football and explode upon impact. The impact zone covers a total area of six feet and can cause burns to the opponent. The balls are fast and Rhea can control them at a whim.
This requires no charge and last for a total of two posts during which Rhea can launch all twelve at one time or in any combination she wants.
For: Sigil
Name: Fire Ball
Type: Offensive/Area of Effect
Cooldown: Five posts
Cost: High
Range: Mid
Description: Rhea points her sigil towards the sky and clenches her fist. Once this is done she can summon a Meteor from the sky to crush her opponent, or injure them. The Fire Ball itself is has the circumference of twenty feet and a diameter of fifteen feet, though it can vary. The Fire Ball, when impacts, can cause substantial damage not only to her opponent but the surrounding area. Everything within thirty five feet of the impact zone will be reduced to ash, dust and what not. Her opponent will not suffer these effects though, unless there Han is below four. While everything beyond that suffers mild or serve burns.
This technique does not require a charge. This Flame Ball can be destroyed before it impacts if her opponent chooses to destroy it with and energy/spiritual based attack, something that relies on your Sei. You can not smash the Meteor with a weapon, no matter what you Bukijuu is. However, you may choose to completely dodge the attack if your Hoho is superior.
For: Sigil
Name: Chains of Fury
Type: Offensive
Cooldown: Four posts
Cost: Moderately High
Duration: Three Posts
Charge: One Posts
Range: Short-Medium
Description: For this technique Rhea lashes out with her right hand, activating her sigil. Upon doing so, dozens of flame made chains will spawn out of her hand. She is able to wield these all effortlessly, and mostly uses them to trap her opponent or still there movement so she can attack. If anything, this technique helps to combat those who speed is greater than her own, the many chains make for a hard get away if your Hoho is not so much greater than her own. To be precise, +2 above her own. Anything above that should not have too much of a problem evading the Chains.
The Chains also cause burn damage to the targets. Again these Chains can be destroyed either by a melee attack, or an attack relying on there Seijuu Stat. The charge for this technique is one post, and the duration is three posts. This can technique can be used along with Burning Fury to reduce the chances of her opponents escape. This must be activated first though.
For: Sigil
Name: Burning Fury
Type: Offensive/Defensive.Area of Effect
Cooldown: Eight posts
Cost: Extremely high
Charge: Two posts
Range: Dependent on target's range from Rhea
Description: Once Rhea has charged enough of her own power, she must release all of that power into the sky. She does this by raising her right hand into the sky and allowing the power to burst forth into the sky. Once that is done, a cyclone of pure flame begins to form around her opponent. The Cyclone starts with a width of twenty feet and has a height of eighty feet, making escape somewhat harder for some beings. Once the Cyclone has been formed, it rapidly begins to close up around her opponent. This process is quick and once the cyclone has completely closed in on her opponent, it explodes in an spectacular explosion.
The explosion causes massive damage to her opponents if they do not manage to escape. This technique can be used along with 'Chains of Fury' to ensure that her opponent's chance of escape is reduced greatly, though not impossible. Chains of Fury must be activated first in order for Rhea to reduce her opponents chances of escape.
If your Sei is greater than Rhea's, feel free to blow the attack away.
Name: Balls of Fury
Type: Offensive
Cooldown: Three posts
Duration: Two posts
Cost: Medium
Range: Mid-Long
Description: Rhea summons twelve balls of rather intense and unstable fire. The balls are the size of a football and explode upon impact. The impact zone covers a total area of six feet and can cause burns to the opponent. The balls are fast and Rhea can control them at a whim.
This requires no charge and last for a total of two posts during which Rhea can launch all twelve at one time or in any combination she wants.
For: Sigil
Name: Fire Ball
Type: Offensive/Area of Effect
Cooldown: Five posts
Cost: High
Range: Mid
Description: Rhea points her sigil towards the sky and clenches her fist. Once this is done she can summon a Meteor from the sky to crush her opponent, or injure them. The Fire Ball itself is has the circumference of twenty feet and a diameter of fifteen feet, though it can vary. The Fire Ball, when impacts, can cause substantial damage not only to her opponent but the surrounding area. Everything within thirty five feet of the impact zone will be reduced to ash, dust and what not. Her opponent will not suffer these effects though, unless there Han is below four. While everything beyond that suffers mild or serve burns.
This technique does not require a charge. This Flame Ball can be destroyed before it impacts if her opponent chooses to destroy it with and energy/spiritual based attack, something that relies on your Sei. You can not smash the Meteor with a weapon, no matter what you Bukijuu is. However, you may choose to completely dodge the attack if your Hoho is superior.
For: Sigil
Name: Chains of Fury
Type: Offensive
Cooldown: Four posts
Cost: Moderately High
Duration: Three Posts
Charge: One Posts
Range: Short-Medium
Description: For this technique Rhea lashes out with her right hand, activating her sigil. Upon doing so, dozens of flame made chains will spawn out of her hand. She is able to wield these all effortlessly, and mostly uses them to trap her opponent or still there movement so she can attack. If anything, this technique helps to combat those who speed is greater than her own, the many chains make for a hard get away if your Hoho is not so much greater than her own. To be precise, +2 above her own. Anything above that should not have too much of a problem evading the Chains.
The Chains also cause burn damage to the targets. Again these Chains can be destroyed either by a melee attack, or an attack relying on there Seijuu Stat. The charge for this technique is one post, and the duration is three posts. This can technique can be used along with Burning Fury to reduce the chances of her opponents escape. This must be activated first though.
For: Sigil
Name: Burning Fury
Type: Offensive/Defensive.Area of Effect
Cooldown: Eight posts
Cost: Extremely high
Charge: Two posts
Range: Dependent on target's range from Rhea
Description: Once Rhea has charged enough of her own power, she must release all of that power into the sky. She does this by raising her right hand into the sky and allowing the power to burst forth into the sky. Once that is done, a cyclone of pure flame begins to form around her opponent. The Cyclone starts with a width of twenty feet and has a height of eighty feet, making escape somewhat harder for some beings. Once the Cyclone has been formed, it rapidly begins to close up around her opponent. This process is quick and once the cyclone has completely closed in on her opponent, it explodes in an spectacular explosion.
The explosion causes massive damage to her opponents if they do not manage to escape. This technique can be used along with 'Chains of Fury' to ensure that her opponent's chance of escape is reduced greatly, though not impossible. Chains of Fury must be activated first in order for Rhea to reduce her opponents chances of escape.
If your Sei is greater than Rhea's, feel free to blow the attack away.