Post by Rhea Nyx on Sept 16, 2013 8:49:50 GMT -5
For: Sigil
Name: Fire Embrace
Type: Defensive
Cooldown: Two posts
Cost: Moderate
Range: On-self
Duration: One Post
Description: For this technique, Rhea summons a some of her spiritual energy and clasps her hands together. Upon saying, 'Embrace', she is completely engulfed in a column. This serves mainly as a defensive technique, however it is still capable of burning people who are dumb enough to touch it. The column reaches a total height of thirty feet, and a width of five feet.
The flame column is capable of shielding Rhea against many different types of attack. It last for a duration of one post. Obviously, if your Sei is greater than Rhea's, your spiritual attack is going to destroy it and possibly damage Rhea in the process.
For: Sigil
Name: Inferno
Type: Area of Effect (Buffer)
Cooldown: Six posts, Eight posts if charged
Cost: High, Extremely high when charged
Charge: One Post
Duration: Three Posts, Five if Charged
Range: Half a Mile
Description: For this technique, Rhea simply summons a ball of intense and unstable fire that is two times the size of your normal football. Once that is done, she simple launches it into the sky, where is travels for half a mile before exploding. Once the ball of flame explodes, it is able to completely change the weather and too some extent the environment for and effective range of half a mile in all directions. The temperature is the first noticeable change, increase to temperatures capable of starting forest fires. The air is also effected, become hot and heavy, making it somewhat harder for her opponent to breath. The sky also changes colour, looking as it too, is on fire. It is noted that Ice and Water typed powers will suffer some more than others types of power.
Should Rhea chose to charged her power, making the ball twice the size that it is originally with out charging it, the standard effects are double, and the duration extends for anther two posts. The range does not increase however.
Another benefit of this attack is, while active, it is able to make her Flame Swords and Eternal Flame more lethal. For Instance, using Flame Swords while this is active will cause them to burn more intensely, therefore increasing the speed and damage of said attack, likewise with Eternal Flame, the burst itself is faster and burns more intensely than it would have done normally, causing greater damage than before. Below are the techniques she can use while this is active;
>Flame Swords
>>Eternal Flame
However, nothing more happens to these two abilities should Rhea charged this technique.
Name: Fire Embrace
Type: Defensive
Cooldown: Two posts
Cost: Moderate
Range: On-self
Duration: One Post
Description: For this technique, Rhea summons a some of her spiritual energy and clasps her hands together. Upon saying, 'Embrace', she is completely engulfed in a column. This serves mainly as a defensive technique, however it is still capable of burning people who are dumb enough to touch it. The column reaches a total height of thirty feet, and a width of five feet.
The flame column is capable of shielding Rhea against many different types of attack. It last for a duration of one post. Obviously, if your Sei is greater than Rhea's, your spiritual attack is going to destroy it and possibly damage Rhea in the process.
For: Sigil
Name: Inferno
Type: Area of Effect (Buffer)
Cooldown: Six posts, Eight posts if charged
Cost: High, Extremely high when charged
Charge: One Post
Duration: Three Posts, Five if Charged
Range: Half a Mile
Description: For this technique, Rhea simply summons a ball of intense and unstable fire that is two times the size of your normal football. Once that is done, she simple launches it into the sky, where is travels for half a mile before exploding. Once the ball of flame explodes, it is able to completely change the weather and too some extent the environment for and effective range of half a mile in all directions. The temperature is the first noticeable change, increase to temperatures capable of starting forest fires. The air is also effected, become hot and heavy, making it somewhat harder for her opponent to breath. The sky also changes colour, looking as it too, is on fire. It is noted that Ice and Water typed powers will suffer some more than others types of power.
Should Rhea chose to charged her power, making the ball twice the size that it is originally with out charging it, the standard effects are double, and the duration extends for anther two posts. The range does not increase however.
Another benefit of this attack is, while active, it is able to make her Flame Swords and Eternal Flame more lethal. For Instance, using Flame Swords while this is active will cause them to burn more intensely, therefore increasing the speed and damage of said attack, likewise with Eternal Flame, the burst itself is faster and burns more intensely than it would have done normally, causing greater damage than before. Below are the techniques she can use while this is active;
>Flame Swords
>>Eternal Flame
However, nothing more happens to these two abilities should Rhea charged this technique.