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Post by George Levitt on Aug 7, 2013 2:42:51 GMT -5
Name: Lichtschein Item used: Bow Type: Offensive Cost: Low Range: Mid-Long Cooldown: 2 posts between usages Description: The arrow that forms on Engel does not appear to be any different from the arrows it usually creates, however, upon impact, it releases a massive flair of light intended to temporarily blind any nearby enemy to allow George to escape or prepare another attack.
Name: Schnur Item used: Ginto/Seele Schneider Type: Defensive Cost: Low Range: Short-Mid Cooldown: 1 post between usages Description: To activate Schnur, George pours the energy stored in the Ginto onto the metal portion of the Seele Schneider before firing. This causes a cord to be formed, extending from the back of the Seele Schneider to the bow itself. Once the Seele Schneider is fired, unless it flies more than 50 meters away, George can activate the technique and pull the Seele Schneider back toward himself.
Name: Scheinen Item used: Bow Type: Offensive Cost: High Range: Mid Cooldown: 5 posts between usages Description: The arrow that forms on Engel is unchanged, but when released, multiplies into eight, coming one after the other in a line, but slightly off from each other so that they each hit different points. Each arrow is as strong as a normal arrow and appears identical to a normal arrow. However, due to the fact that it is essentially firing eight arrows at once, it is extremely tiring.
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Post by ✭Ulqui-chan on Aug 7, 2013 2:50:39 GMT -5
Schnur: You have to have some kind of cost even if is just low and a cooldown.
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Post by George Levitt on Aug 7, 2013 2:53:35 GMT -5
fixed
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Post by ✭Ulqui-chan on Aug 7, 2013 3:00:14 GMT -5
Le Approved~
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