Post by Surǽlia Mora on Aug 5, 2013 0:46:18 GMT -5
Name: Durchtrennen (Sever)
Item used: Seele Schneider/Ginto
Type: Offensive
Cost: High, in order to maintain the power of the Seele Schneider
Range: Short.
Duration: 2 posts.
Cooldown: 3 posts. Limited by number of Seele Schneider and Ginto available on hand.
Description: By adding the effects of a Ginto, this ability allows that particular Seele Schneider to bypass a certain percentage of the target’s armor. This technique was created to bypass Hierro and other forms of reiatsu armor. This compares SEI to HAN. If the opponent’s HAN stat is equal to or lower than the user’s SEI, this attack isn’t necessary to engage. However, this allows the user to cut through a HAN that is up to 3 higher than their own SEI. The Seele Schneider cannot be fired from a bow while this technique is active and must be used as a sword. The Ginto maximizes the reishi inside the Seele Schneider, and , should it be released from the user’s grip, will no longer be able to absorb reishi and be completely nullified. This overcharges the weapon, breaking the Seele Schneider after its use.
Name: Lähmung (Paralysis)
Item used: Seele Schneider/Gintō
Type: Offensive, single target
Cost: Low.
Range: Medium to Long
Effect Duration: 2 posts
Cooldown 4 posts
Description: This ability uses a single Seele Schneider and Gintō capsule to create a reishi resonator that shakes loose the bonds that hold together the target’s nerves. This removes the brain’s ability to communicate, cutting the signal and replacing it with a new message. The new message tells the target’s nerves that they can’t move and so they tighten and the victim loses all muscle control. However, location of the wound is important as that determines what part of the body will be effected. A wound on a limb will effect only that limb, while a wound on the lower torso will paralyze everything below the waist and a direct hit on the upper torso will render both arms unusable. Another Quincy can use the ability Ransōtengai to easily escape the issues brought about by this. Otherwise, nothing but a SEI 4 or higher than the user’s can be used to escape the fate, completely, overpowering the resonator and solidifying the bonds. However, a HAN can be used to reduce the effects of the attack and, a HAN of 4 higher than the user's SEI will feel nothing but a light numbness in the effected area.
Name: Spurtun (Tracer)
Item used: Bow/Seele Schneider
Type: Offensive
Cost: Medium.
Range: Long.
Cooldown: 2 post, however, the attack is limited by the number of Seele Schneider that the user has on person.
Description: By increasing the density of the reishi at the hilt of the Seele Schneider, the user can augment the projectile speed to a near incomprehensible level. The projectile moves so quickly that it almost appears to be teleporting. The Seele Schneider releases the reishi as it is fired, leaving a blue trail that marks the path it took to the target. This trail appears as a straight blue line that dissipates after several seconds. A HOH higher than either the user’s SEI or BUK will allow them to track the attack and dodge it with relative ease, while, if the stats are equal, the target should have a little more trouble. If the target’s HOH is less than the SEI of the user, and the user has a high enough BUK, the attack will be almost impossible to dodge.
Name: Graustar (Ashen Star)
Item used: Bow
Type: Offensive/Defensive
Cost: High.
Range: Short.
Duration: 2 posts
Cooldown: 4 posts.
Description: The user’s spirit bow desolves into a cloud of dark colored, incredibly dense, and highly conductive reishi particles. These particles can then be controlled by the user and used in a multitude of different ways. Each particle acts like a Seele Schneider in that is vibrates at rapid speeds and can be used to cut, allowing the attack to be used in a similar fashion to Senbonzakura. The particles can also be used as a shield if they are brought close enough together. This shield can be bypassed with a HAK or SEI of 2 higher than the user's.
Item used: Seele Schneider/Ginto
Type: Offensive
Cost: High, in order to maintain the power of the Seele Schneider
Range: Short.
Duration: 2 posts.
Cooldown: 3 posts. Limited by number of Seele Schneider and Ginto available on hand.
Description: By adding the effects of a Ginto, this ability allows that particular Seele Schneider to bypass a certain percentage of the target’s armor. This technique was created to bypass Hierro and other forms of reiatsu armor. This compares SEI to HAN. If the opponent’s HAN stat is equal to or lower than the user’s SEI, this attack isn’t necessary to engage. However, this allows the user to cut through a HAN that is up to 3 higher than their own SEI. The Seele Schneider cannot be fired from a bow while this technique is active and must be used as a sword. The Ginto maximizes the reishi inside the Seele Schneider, and , should it be released from the user’s grip, will no longer be able to absorb reishi and be completely nullified. This overcharges the weapon, breaking the Seele Schneider after its use.
Name: Lähmung (Paralysis)
Item used: Seele Schneider/Gintō
Type: Offensive, single target
Cost: Low.
Range: Medium to Long
Effect Duration: 2 posts
Cooldown 4 posts
Description: This ability uses a single Seele Schneider and Gintō capsule to create a reishi resonator that shakes loose the bonds that hold together the target’s nerves. This removes the brain’s ability to communicate, cutting the signal and replacing it with a new message. The new message tells the target’s nerves that they can’t move and so they tighten and the victim loses all muscle control. However, location of the wound is important as that determines what part of the body will be effected. A wound on a limb will effect only that limb, while a wound on the lower torso will paralyze everything below the waist and a direct hit on the upper torso will render both arms unusable. Another Quincy can use the ability Ransōtengai to easily escape the issues brought about by this. Otherwise, nothing but a SEI 4 or higher than the user’s can be used to escape the fate, completely, overpowering the resonator and solidifying the bonds. However, a HAN can be used to reduce the effects of the attack and, a HAN of 4 higher than the user's SEI will feel nothing but a light numbness in the effected area.
Name: Spurtun (Tracer)
Item used: Bow/Seele Schneider
Type: Offensive
Cost: Medium.
Range: Long.
Cooldown: 2 post, however, the attack is limited by the number of Seele Schneider that the user has on person.
Description: By increasing the density of the reishi at the hilt of the Seele Schneider, the user can augment the projectile speed to a near incomprehensible level. The projectile moves so quickly that it almost appears to be teleporting. The Seele Schneider releases the reishi as it is fired, leaving a blue trail that marks the path it took to the target. This trail appears as a straight blue line that dissipates after several seconds. A HOH higher than either the user’s SEI or BUK will allow them to track the attack and dodge it with relative ease, while, if the stats are equal, the target should have a little more trouble. If the target’s HOH is less than the SEI of the user, and the user has a high enough BUK, the attack will be almost impossible to dodge.
Name: Graustar (Ashen Star)
Item used: Bow
Type: Offensive/Defensive
Cost: High.
Range: Short.
Duration: 2 posts
Cooldown: 4 posts.
Description: The user’s spirit bow desolves into a cloud of dark colored, incredibly dense, and highly conductive reishi particles. These particles can then be controlled by the user and used in a multitude of different ways. Each particle acts like a Seele Schneider in that is vibrates at rapid speeds and can be used to cut, allowing the attack to be used in a similar fashion to Senbonzakura. The particles can also be used as a shield if they are brought close enough together. This shield can be bypassed with a HAK or SEI of 2 higher than the user's.