Post by Abraham Leonard on Aug 4, 2013 3:54:05 GMT -5
For: Shikai
Name: Phoenix Body
Type: Offensive - Supplementary
Cooldown: 4 posts
Cost: Medium-Heavy Cost
Range: Personal
Description: Abraham's body becomes encased in fire, giving him a fiery boost to his attacks and causing burns when someone touches his body. The flames come three inches off of his body and they have a mixture of cherry and orange. Small phoenix wings for aesthetic purposes come off of his back. This lasts 4 posts and can be chained with other techniques.
For: Shikai
Name: Rising Sun
Type: Offensive
Cooldown: 6 Posts
Cost: Medium Cost
Range: Short
Description: Abraham uses an accelerated uppercut, encasing it in fire if not already and he basically compresses all of the power of the fire in the front of his fist but the excess fire blazing out from his fist. If chained with another technique, there is a stronger fiery boost and Abraham uses Rising Sun in a spiraling motion that leaves a trail of fire behind.
For: Shikai
Name: Psycho Fire
Type: Offensive
Cooldown: 7 Posts
Cost: Heavy
Range: Close Then Mid
Description: Psycho Fire turns Abraham's fire completely purple but may only be used while his mask is in use. This causes him to go on a fire frenzy, constantly releasing a cloak of fire like Phoenix body radiating ten inches from his body. For two posts he will ignore his stamina like he was on a gigantic adrenaline rush and start attacking wildly. On the end of this, he may concentrate all of the fire into a orb where he can fire up to twenty feet before it explodes in a 5-foot diameter sphere of purple fire. If used after another technique, it has a slight boost in power. If used after Phoenix Body it increases the power tremendously but will exhaust Abraham afterwards almost completely.
For: Shikai
Name: Cyclone Phoenix
Type: Offensive/Defensive
Cooldown: 3 Posts
Cost: Medium-Light
Range: Close
Description: Abraham may move forward like a spin top, producing a sphere of fire that has a 3 foot radius and is five inches taller than Abraham. He may also use it, spinning in place without moving from the location. If used after another technique it has a thick trail of fire releasing from his hands instead of a sphere and must be offensive. What causes him to spin is fire propelling him in a twirling motion. If used during Psycho Fire, it has +50% range and thicker flames.
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For: Bankai
Name: Calm Phoenix
Type: Supplementary
Cooldown: 5 Posts
Cost: Medium
Range: Personal
Description: This is a bankai version of Phoenix body but with some differences. Instead of a raging fire encasing Abraham, it condenses the flames into his body, forming a light coating over it. By doing this, his attacks are more potent but does not leave any leftover burning effects. Emotionally, Abraham is calmed and over comes his BPD. Some techniques may not be used during Calm Phoenix but others may have a Calm Phoenix variation. This lasts for 4 posts.
For: Bankai
Name: Roaring Phoenix
Type: Offensive/Defensive
Cooldown: Ends Bankai
Cost: Drastic
Range: Close
Description: Abraham may concentrate all of his fiery power into his body, infusing it completely and causing a cherry encasing to mask his entire body detail. It is plastic-like in appearance but after it forms after one post, he may create a plume of fire from his body that spreads up to a 10-foot diameter. The plume reaches up to forty feet in the air. With its intense power, it releases all of the fiery energy within Abraham, ending his bankai and causes it to be unable for use for the rest of the topic. It also leaves him entirely fatigued. When used during Calm Phoenix it just creates a dome of opaque white fire that has a 20 foot circumference. The latter has more condense power with the sacrifice of range but has the same drawbacks.
For: Bankai
Name: Phoenix Burst
Type: Offensive
Cooldown: 2 Posts
Cost: Light
Range: Close
Description: A symbol forms on Abraham's palm that he may transfer onto something or someone by slapping it. He must remain within fifty feet of them but may snap his fingers to cause the symbol to act as a release of fire in the form of a minor, small explosion. He may use up to two before the cooldown kicks in and they are good for breaching. Any wound they make they burn closed. This may not be used during any Phoenix form.
Name: Phoenix Body
Type: Offensive - Supplementary
Cooldown: 4 posts
Cost: Medium-Heavy Cost
Range: Personal
Description: Abraham's body becomes encased in fire, giving him a fiery boost to his attacks and causing burns when someone touches his body. The flames come three inches off of his body and they have a mixture of cherry and orange. Small phoenix wings for aesthetic purposes come off of his back. This lasts 4 posts and can be chained with other techniques.
For: Shikai
Name: Rising Sun
Type: Offensive
Cooldown: 6 Posts
Cost: Medium Cost
Range: Short
Description: Abraham uses an accelerated uppercut, encasing it in fire if not already and he basically compresses all of the power of the fire in the front of his fist but the excess fire blazing out from his fist. If chained with another technique, there is a stronger fiery boost and Abraham uses Rising Sun in a spiraling motion that leaves a trail of fire behind.
For: Shikai
Name: Psycho Fire
Type: Offensive
Cooldown: 7 Posts
Cost: Heavy
Range: Close Then Mid
Description: Psycho Fire turns Abraham's fire completely purple but may only be used while his mask is in use. This causes him to go on a fire frenzy, constantly releasing a cloak of fire like Phoenix body radiating ten inches from his body. For two posts he will ignore his stamina like he was on a gigantic adrenaline rush and start attacking wildly. On the end of this, he may concentrate all of the fire into a orb where he can fire up to twenty feet before it explodes in a 5-foot diameter sphere of purple fire. If used after another technique, it has a slight boost in power. If used after Phoenix Body it increases the power tremendously but will exhaust Abraham afterwards almost completely.
For: Shikai
Name: Cyclone Phoenix
Type: Offensive/Defensive
Cooldown: 3 Posts
Cost: Medium-Light
Range: Close
Description: Abraham may move forward like a spin top, producing a sphere of fire that has a 3 foot radius and is five inches taller than Abraham. He may also use it, spinning in place without moving from the location. If used after another technique it has a thick trail of fire releasing from his hands instead of a sphere and must be offensive. What causes him to spin is fire propelling him in a twirling motion. If used during Psycho Fire, it has +50% range and thicker flames.
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For: Bankai
Name: Calm Phoenix
Type: Supplementary
Cooldown: 5 Posts
Cost: Medium
Range: Personal
Description: This is a bankai version of Phoenix body but with some differences. Instead of a raging fire encasing Abraham, it condenses the flames into his body, forming a light coating over it. By doing this, his attacks are more potent but does not leave any leftover burning effects. Emotionally, Abraham is calmed and over comes his BPD. Some techniques may not be used during Calm Phoenix but others may have a Calm Phoenix variation. This lasts for 4 posts.
For: Bankai
Name: Roaring Phoenix
Type: Offensive/Defensive
Cooldown: Ends Bankai
Cost: Drastic
Range: Close
Description: Abraham may concentrate all of his fiery power into his body, infusing it completely and causing a cherry encasing to mask his entire body detail. It is plastic-like in appearance but after it forms after one post, he may create a plume of fire from his body that spreads up to a 10-foot diameter. The plume reaches up to forty feet in the air. With its intense power, it releases all of the fiery energy within Abraham, ending his bankai and causes it to be unable for use for the rest of the topic. It also leaves him entirely fatigued. When used during Calm Phoenix it just creates a dome of opaque white fire that has a 20 foot circumference. The latter has more condense power with the sacrifice of range but has the same drawbacks.
For: Bankai
Name: Phoenix Burst
Type: Offensive
Cooldown: 2 Posts
Cost: Light
Range: Close
Description: A symbol forms on Abraham's palm that he may transfer onto something or someone by slapping it. He must remain within fifty feet of them but may snap his fingers to cause the symbol to act as a release of fire in the form of a minor, small explosion. He may use up to two before the cooldown kicks in and they are good for breaching. Any wound they make they burn closed. This may not be used during any Phoenix form.