Post by Zazikel Rosarita on Jul 31, 2013 10:28:23 GMT -5
For: Sigil
Name: Air Blast
Type: Offensive
Cooldown: 2 posts
Cost: low
Range: Short-Mid
Description: For this attack, Zazikel lashes out with her free hand and sends a blast of air towards her opponent. The blast of air can travel a maximum distance of 30ft, at a speed proportional to her Hoho stat. The attack really only serves to severely throw her opponent of balance, or onto their butt. The most damage it can cause is simple cuts from kicking up debris as it blasts towards her opponent.
If your Hoho stat is greater than her own, or proportional to her own, you can dodge it if you want, but where's the fun in that?
For: Sigil
Name: Shock-wave
Type: Offensive/Defensive
Cooldown: 6 posts
Charge: 1 post charge
Cost: Moderate
Range: On-Self/Short
Description: For this technique, Zazikel must charge up her power for one post. Once the power has been charged, it condenses in the center of her palm, then she simply slams her free hand into the ground and releases the power that she has charged. The power erupts forcing a wall of debris, carried by a blast of air towards her target. The wall reaches a total length of 60ft, with a height of 34ft and a width of 14ft. The debris speed is proportional to her Hoho stat (Is that too fast? If so, would 3/4's be acceptable?). So can be dodge by people who have the same Hoho stat as her self, or a greater Hoho stat. Noted, those with same, will sustain some damage in the evasion, not drastic damage, little cuts and scrapes from the debris. For those whose Hoho is lower than her own, are carried away by the blast of air and debris, resulting in damage. The damage is dependent on their Han stat, the less it is the greater damage you are going to sustain, and vice versa.
Some may chose to complete cancel out the attack head on with a similar attack that mostly relies on their Seijuu stat, so a kido, cero or another energy based attack. So long as their Seijuu stat surpasses that of Zazikel's.
Those who happen to have a higher Hak stat than Zazikel, can attempt to cut the debris that are approaching them with there sword or desired weapon. However, should their Hoho stat be lower, they will sustain damage whilst slicing through the debris, which is dependent on the Han stat of course. If both the Hak and Hoho stat are higher than Zazikel's, then they can slice the debris like a piece of cake, sustaining no damage.
For: Sigil
Name: Wrath of the Heavens
Type: Passive
Cooldown: 7 posts
Duration: 3 posts
Charge: 2 posts
Cost: High
Range: Long
Description: For this technique, Zazikel must charge an substantial amount of power throughout her being for a duration of two posts. Once the charge has been completed she simply releases the power that she has gathered. The power erupts out of her, effectively changing environmental qualities surrounding her and her opponent. The changes are as follows, the wind becomes similar to that of a hurricane, along with the speed and the power of a one, meaning that may be thrown off balance somewhat. The sound is loud, most akin to hurricane winds, making it extremely hard for ears to pick up on her movements. She herself, becomes cloaked in the wind itself, meaning that she is somewhat harder to cut but by no means indestructible. This lasts for three posts, and after that cannot be used for another seven as stated above. This does not cause any damage, it simple changes a few variables to make it easier for Zazikel to cut or injure her opponent. Of course, Zazikel is immune to these effects. Not to forget, those with higher stats will be affected less by these changes, and those with lower stats, will suffer more.
Name: Air Blast
Type: Offensive
Cooldown: 2 posts
Cost: low
Range: Short-Mid
Description: For this attack, Zazikel lashes out with her free hand and sends a blast of air towards her opponent. The blast of air can travel a maximum distance of 30ft, at a speed proportional to her Hoho stat. The attack really only serves to severely throw her opponent of balance, or onto their butt. The most damage it can cause is simple cuts from kicking up debris as it blasts towards her opponent.
If your Hoho stat is greater than her own, or proportional to her own, you can dodge it if you want, but where's the fun in that?
For: Sigil
Name: Shock-wave
Type: Offensive/Defensive
Cooldown: 6 posts
Charge: 1 post charge
Cost: Moderate
Range: On-Self/Short
Description: For this technique, Zazikel must charge up her power for one post. Once the power has been charged, it condenses in the center of her palm, then she simply slams her free hand into the ground and releases the power that she has charged. The power erupts forcing a wall of debris, carried by a blast of air towards her target. The wall reaches a total length of 60ft, with a height of 34ft and a width of 14ft. The debris speed is proportional to her Hoho stat (Is that too fast? If so, would 3/4's be acceptable?). So can be dodge by people who have the same Hoho stat as her self, or a greater Hoho stat. Noted, those with same, will sustain some damage in the evasion, not drastic damage, little cuts and scrapes from the debris. For those whose Hoho is lower than her own, are carried away by the blast of air and debris, resulting in damage. The damage is dependent on their Han stat, the less it is the greater damage you are going to sustain, and vice versa.
Some may chose to complete cancel out the attack head on with a similar attack that mostly relies on their Seijuu stat, so a kido, cero or another energy based attack. So long as their Seijuu stat surpasses that of Zazikel's.
Those who happen to have a higher Hak stat than Zazikel, can attempt to cut the debris that are approaching them with there sword or desired weapon. However, should their Hoho stat be lower, they will sustain damage whilst slicing through the debris, which is dependent on the Han stat of course. If both the Hak and Hoho stat are higher than Zazikel's, then they can slice the debris like a piece of cake, sustaining no damage.
For: Sigil
Name: Wrath of the Heavens
Type: Passive
Cooldown: 7 posts
Duration: 3 posts
Charge: 2 posts
Cost: High
Range: Long
Description: For this technique, Zazikel must charge an substantial amount of power throughout her being for a duration of two posts. Once the charge has been completed she simply releases the power that she has gathered. The power erupts out of her, effectively changing environmental qualities surrounding her and her opponent. The changes are as follows, the wind becomes similar to that of a hurricane, along with the speed and the power of a one, meaning that may be thrown off balance somewhat. The sound is loud, most akin to hurricane winds, making it extremely hard for ears to pick up on her movements. She herself, becomes cloaked in the wind itself, meaning that she is somewhat harder to cut but by no means indestructible. This lasts for three posts, and after that cannot be used for another seven as stated above. This does not cause any damage, it simple changes a few variables to make it easier for Zazikel to cut or injure her opponent. Of course, Zazikel is immune to these effects. Not to forget, those with higher stats will be affected less by these changes, and those with lower stats, will suffer more.