Post by AVRI ZILV'ZYNE on Jul 30, 2013 18:55:47 GMT -5
Name: Blade of Brilliant Energy (Mid)
Type: Passive/Offensive
Cooldown: --
Cost: Mid (Upkeep)
Range: Personal
Description: Excalibur is perpetually shrouded in dense radiant holy energy, allowing its strikes to deal significant additional damage to Hollows, Togabito, Vizards and Arrancar. The damage these attacks deal are based on the difference in the users HAK stat and the opponents HAN stat.
Name: Sunstroke, Wave of Radiance
Type: Offensive
Cooldown: 2 (+1 Per Post of Charge Time)
Cost: Mid
Range: 30 Meters (+10 Per Post of Charge Time)
Description: A glittering corona of radiance surrounds the users sword, drawing in nearby light and residual energy, this technique allows the user to fire an arc of radiant light from the edge of the blade, capable of cutting through natural materials and substances with relative ease. This arc moves towards the target and can instantly change directions if the user gestures using their free hand, after the attack has traveled its maximum distance it dissipates. This technique can be charged for upwards to five posts before being released from the blade, wherein the sword continuously draws in more and more light. While charging, the user is incapable of performing other Zanpakuto abilities or perform Kido. Each post spent charging drains energy equivalent to Mid per post, while the cooldown increases by 1 for every post spent charging.
Name: Luminescent Barrier
Type: Defensive
Cooldown: 3
Cost: Mid
Range: Personal
Description: By drawing upon the power of light, the user causes a globe of radiant light to appear around their body for a single post. The defense of the barrier is determined by the users SEI skill, if struck with an attack within a range of +2 to -3 of the manifesters SEI skill, or two attacks within a range of -4 to -6 of the manifester's SEI skill the barrier is destroyed. In either case, the barrier explodes releasing a flash of brilliant blinding light, capable of temporarily dazing or disorienting those who are caught unaware and are facing the barrier
Name: Ride the Light
Type: Supplementary
Cooldown: 4
Cost: High
Range: 100 Meters
Description: By drawing upon the power and principles of light, the user is able to travel through a shaft of light. This subsequent movement occurs over such an immensely short period of time that the user appears to vanish; only to reappear up to 100 meters away.
Type: Passive/Offensive
Cooldown: --
Cost: Mid (Upkeep)
Range: Personal
Description: Excalibur is perpetually shrouded in dense radiant holy energy, allowing its strikes to deal significant additional damage to Hollows, Togabito, Vizards and Arrancar. The damage these attacks deal are based on the difference in the users HAK stat and the opponents HAN stat.
Name: Sunstroke, Wave of Radiance
Type: Offensive
Cooldown: 2 (+1 Per Post of Charge Time)
Cost: Mid
Range: 30 Meters (+10 Per Post of Charge Time)
Description: A glittering corona of radiance surrounds the users sword, drawing in nearby light and residual energy, this technique allows the user to fire an arc of radiant light from the edge of the blade, capable of cutting through natural materials and substances with relative ease. This arc moves towards the target and can instantly change directions if the user gestures using their free hand, after the attack has traveled its maximum distance it dissipates. This technique can be charged for upwards to five posts before being released from the blade, wherein the sword continuously draws in more and more light. While charging, the user is incapable of performing other Zanpakuto abilities or perform Kido. Each post spent charging drains energy equivalent to Mid per post, while the cooldown increases by 1 for every post spent charging.
Name: Luminescent Barrier
Type: Defensive
Cooldown: 3
Cost: Mid
Range: Personal
Description: By drawing upon the power of light, the user causes a globe of radiant light to appear around their body for a single post. The defense of the barrier is determined by the users SEI skill, if struck with an attack within a range of +2 to -3 of the manifesters SEI skill, or two attacks within a range of -4 to -6 of the manifester's SEI skill the barrier is destroyed. In either case, the barrier explodes releasing a flash of brilliant blinding light, capable of temporarily dazing or disorienting those who are caught unaware and are facing the barrier
Name: Ride the Light
Type: Supplementary
Cooldown: 4
Cost: High
Range: 100 Meters
Description: By drawing upon the power and principles of light, the user is able to travel through a shaft of light. This subsequent movement occurs over such an immensely short period of time that the user appears to vanish; only to reappear up to 100 meters away.