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Post by november frost on Jul 23, 2013 12:51:48 GMT -5
For: Ress Name: Ice Wall Type:Defensive Cooldown: 3 posts Cost: medium Range: close-mid Duration: Max: three posts Description: A defensive wall that varies in depth and height. The wall can be used to entrap enemies or slow them down as well.For someone 3 or below his SEI, the wall can be difficult to break through. Those equal or above will not have too much trouble..
For: Ress/Cero Name: Frozen Cero Type:Offensive/ Cooldown: 3 posts Cost: medium Range: Long Description: A small narrow but powerful beam is fired with a purpose to slow the movements of or immobilize enemies by encasing them in ice.
If November's Sei exceed's an opponant han, they will be frozen solid. They can escape if their Sei is greater than November's. Otherwise they will have to wait a post to get free, unless another person attacks, and in turn weakening the ice enought to set them free.
For: Ress Name: Ice Spike Type:Offensive Cooldown: 3 posts Cost: Medium Range: Medium Description: Frost would create spikes of ice to spring up from the ground to impale the enemy. Use is similar to the ice wall for he uses it mainly to draw the enemy within the range of his sword. Like the ice wall, it is one of his stronger techniques. One must be quick to dodge them all.
For: Ress Name: Icicles Type:Offensive Cooldown: 2 post Cost: low Range: Long Description:An offensive technique involving sending a flurry of icicles at the enemy. These icicles penetrate deep into soft tissue, but are ineffective against armored opponents.
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Post by ✭Ulqui-chan on Jul 23, 2013 13:01:05 GMT -5
*Wall: you need a set difference in power (SEI vs HAK) for how hard it is for them to break free. You also need a duration.
*Cero: Again a set stat where it would become difficult needs to be listed as well as how long the effect would last
*Spike: This needs to be bumped to a medium cost since it is one of his stronger and the cooldown will need to go up.
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Post by ✭Ulqui-chan on Jul 23, 2013 13:29:11 GMT -5
Le Approved~
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