Post by Shego on Jul 19, 2013 17:03:47 GMT -5
For: Shikai
Name: Quadratic Continuum
Type: Passive
Cooldown: ---
Cost: Mild
Range: Short-Mid
Description: Upon release, Shego's zanpaktou projects psionic energies within 15 meters of Shego that limits the effects of speed -- both physical and spiritually augmented. This applies to both organic and non-organics. Shego allows the psionic energies to permeate their cells and then lets it permeate into the environment. When coming in contact with energy (physical, spiritual, magical, ect) augmenting the speed of any object/organic, the permeated psionics caustically dampens the opposing force. As a result, the object or organism's have their molecules slowed, giving the effect similar to time stopping. However, the faster the molecules are, the harder it is to freeze it, making opponents or objects with greater speed than she can process more resistant to this ability.
The slowing effect takes place in living entities if their HOH stat is -4 or below Shego's SEI stat. If their HOH stat is 3 or higher than her SEI stat then this ability will have no affect.
For: Shikai
Name: Disseverment
Type: Offensive
Cooldown: 1 post
Cost: Mild
Range: Mid-Long
Description: Shego charges psionic energies at the bladed end of her zanpaktou, projecting razor sharp energy in a wave the length of the blade. The energy is finely condensed, making penetration of tough surfaces generally superior on the same scale of power. As such it has the potential to slice through the likes of Hierro and energy-based attacks if enough power differential is present. These attacks can be implemented through the swinging or thrusting of the sword. It's damage is potentially lethal if exposed areas such as the neck are struck.
For: Shikai
Name: Diffusion
Type: Offensive
Cooldown: 3 posts after initial activation
Cost: Mild
Range: Short
Description: Shego uses a personal force field of psionic energy, turning this mental force into a physical one to enhance the impact force of her zanpaktou, edging out in strength of those on equal footing. If the zanpaktou strikes something tangible while in this state, it sends out a psionic impulse, launching a concussive burst of pressurized fiery blue energy with enough force to knock whatever it came in contact with over, launch it into the air, or in cases of fragile materials like ceramics, shatter into pieces. When it comes to sentient bodies, the larger strength differential translates into pressure differential, resulting in potential bones breaking and internal organ damage.
For: Shikai
Name: Fealty
Type: Defensive
Cooldown: 3 posts after being activated
Cost: High
Range: Self - Ally(s) Proxy
Description: By maintaining possession of her blade, Shego is able to cover herself and surrounding allies within a fifteen yard radius with a fiery blue protective shield, wall or a field, varying appearances. This bestows Shego and her companions a resistance to a wide range of attacks until it's use is discontinued by her, she becomes fatigued, or the protection is broken. The protection acts as a one-way membrane, allowing things to get out but not back. As such, any personal belongings, physical/energy attacks that come out cannot return, making this ability primarily defensive with an inherent offensive risk.
Attacks are measured against Shego's SEI stat (HAK for unarmed attacks, BUK for weapon attacks and SEI for spiritual/energy attacks). Anything -3 or higher than her SEI stat will prevail, while attacks of any type -4 and below her SEI stat will fail to penetrate the barrier. The barrier lasts for two posts.
For: Bankai
Name: Force of Will
Type: Offensive/Defensive
Cooldown: 2 posts
Cost: Low - Extremely High
Range: Long
Description: Shego produces the power to project tangible extensions from her mind. She can create any particular item(s) or construct that she can imagine within the limitations of what's established in the world. Thus she cannot make up a new element, a universe destroying weapon and so forth. She cannot replicate abilities or statistical value of other entities. The constructs are made out of fiery black energy which become tangible once tied to a form of thought and they exist for a determined amount of time. Items and constructs are not indestructible and are only as powerful as Shego. The cost of the constructs and items are tied to their size. The bigger they are, the more energy it takes to manifest.
In terms of defensive constructs and mobile, semi-sentient constructs (robots, zombies, ect), attacks are measured against Shego's SEI stat (HAK for unarmed attacks, BUK for weapon attacks and SEI for spiritual/energy attacks). Anything -4 or higher than her SEI stat will prevail, while attacks of any type -5 and below her SEI stat will fail to destroy the constructs. Offensive constructs last for 3 posts. Defensive constructs last for 2 posts. Shego can summon up to 3 constructs at a time.
For: Bankai
Name: Helios
Type: Offensive
Cooldown: Reflected on the amount of time charging.
Cost: Mild-High
Range: Long
Description: Helios starts off by Shego charging the psionic energy in her body, distorting the area around her. The longer she charges, the more apparent these distortions become. Once the desired peak has been achieved, the concentrated forms of psychic energy are ejected from her body, dispersing in a domed thirty yard base range radius before dissipating. The power scale of this ability is colossal, as it could range in being able to cause immense amounts of collateral damage. The radius increases by 10 yards each post up to 7 posts. During the charging phase, Shego is unable to use abilities/kido.
For: Bankai
Name: Convergence
Type: Offensive
Cooldown: 4 posts
Cost: Medium
Range: Long
Description: A useful passive ability that is mult-versatile. Characterized by fiery black energy, it can allow Shego to lift multiple objects according to her level of concentration and move them, hovering the items in any direction. She could cause a material body to draw close to her. The greater Shego's capacity, the heavier the object that could be pulled and an increase in radius and successful distance. It could be used to pull weapons from enemies, or even the enemies themselves to be brought closer to Shego's striking range.
Gripping is in the spectrum. While having a hold of her opponent, she could choose to applicate a strangle on the target's internal organs or parts of the body. However, the primary purpose was to immobilize or control a target's movement and choking the target to death could be secondary. Throwing a captured target is also a viable applicant. Shego can lift and push any living thing, even against it's will provided that it's REI stat is lower than her SEI stat by -4 and below. Once the REI stat is -3 below her SEI stat or above this value, the victim can break free of her psychic grasp.
When performing lethal action against captured foes, the pressure applied by Shego matches her SEI stat against the victims HAN stat. Shego can apply unresistant pressure on the desired location provided that victims HAN stat is lower than her SEI stat by -6 and below. If the HAN stat is -5 below her SEI stat or above this value, the victim can resist the pressure. Once the Lasts 3 posts.
Name: Quadratic Continuum
Type: Passive
Cooldown: ---
Cost: Mild
Range: Short-Mid
Description: Upon release, Shego's zanpaktou projects psionic energies within 15 meters of Shego that limits the effects of speed -- both physical and spiritually augmented. This applies to both organic and non-organics. Shego allows the psionic energies to permeate their cells and then lets it permeate into the environment. When coming in contact with energy (physical, spiritual, magical, ect) augmenting the speed of any object/organic, the permeated psionics caustically dampens the opposing force. As a result, the object or organism's have their molecules slowed, giving the effect similar to time stopping. However, the faster the molecules are, the harder it is to freeze it, making opponents or objects with greater speed than she can process more resistant to this ability.
The slowing effect takes place in living entities if their HOH stat is -4 or below Shego's SEI stat. If their HOH stat is 3 or higher than her SEI stat then this ability will have no affect.
For: Shikai
Name: Disseverment
Type: Offensive
Cooldown: 1 post
Cost: Mild
Range: Mid-Long
Description: Shego charges psionic energies at the bladed end of her zanpaktou, projecting razor sharp energy in a wave the length of the blade. The energy is finely condensed, making penetration of tough surfaces generally superior on the same scale of power. As such it has the potential to slice through the likes of Hierro and energy-based attacks if enough power differential is present. These attacks can be implemented through the swinging or thrusting of the sword. It's damage is potentially lethal if exposed areas such as the neck are struck.
For: Shikai
Name: Diffusion
Type: Offensive
Cooldown: 3 posts after initial activation
Cost: Mild
Range: Short
Description: Shego uses a personal force field of psionic energy, turning this mental force into a physical one to enhance the impact force of her zanpaktou, edging out in strength of those on equal footing. If the zanpaktou strikes something tangible while in this state, it sends out a psionic impulse, launching a concussive burst of pressurized fiery blue energy with enough force to knock whatever it came in contact with over, launch it into the air, or in cases of fragile materials like ceramics, shatter into pieces. When it comes to sentient bodies, the larger strength differential translates into pressure differential, resulting in potential bones breaking and internal organ damage.
For: Shikai
Name: Fealty
Type: Defensive
Cooldown: 3 posts after being activated
Cost: High
Range: Self - Ally(s) Proxy
Description: By maintaining possession of her blade, Shego is able to cover herself and surrounding allies within a fifteen yard radius with a fiery blue protective shield, wall or a field, varying appearances. This bestows Shego and her companions a resistance to a wide range of attacks until it's use is discontinued by her, she becomes fatigued, or the protection is broken. The protection acts as a one-way membrane, allowing things to get out but not back. As such, any personal belongings, physical/energy attacks that come out cannot return, making this ability primarily defensive with an inherent offensive risk.
Attacks are measured against Shego's SEI stat (HAK for unarmed attacks, BUK for weapon attacks and SEI for spiritual/energy attacks). Anything -3 or higher than her SEI stat will prevail, while attacks of any type -4 and below her SEI stat will fail to penetrate the barrier. The barrier lasts for two posts.
For: Bankai
Name: Force of Will
Type: Offensive/Defensive
Cooldown: 2 posts
Cost: Low - Extremely High
Range: Long
Description: Shego produces the power to project tangible extensions from her mind. She can create any particular item(s) or construct that she can imagine within the limitations of what's established in the world. Thus she cannot make up a new element, a universe destroying weapon and so forth. She cannot replicate abilities or statistical value of other entities. The constructs are made out of fiery black energy which become tangible once tied to a form of thought and they exist for a determined amount of time. Items and constructs are not indestructible and are only as powerful as Shego. The cost of the constructs and items are tied to their size. The bigger they are, the more energy it takes to manifest.
In terms of defensive constructs and mobile, semi-sentient constructs (robots, zombies, ect), attacks are measured against Shego's SEI stat (HAK for unarmed attacks, BUK for weapon attacks and SEI for spiritual/energy attacks). Anything -4 or higher than her SEI stat will prevail, while attacks of any type -5 and below her SEI stat will fail to destroy the constructs. Offensive constructs last for 3 posts. Defensive constructs last for 2 posts. Shego can summon up to 3 constructs at a time.
For: Bankai
Name: Helios
Type: Offensive
Cooldown: Reflected on the amount of time charging.
Cost: Mild-High
Range: Long
Description: Helios starts off by Shego charging the psionic energy in her body, distorting the area around her. The longer she charges, the more apparent these distortions become. Once the desired peak has been achieved, the concentrated forms of psychic energy are ejected from her body, dispersing in a domed thirty yard base range radius before dissipating. The power scale of this ability is colossal, as it could range in being able to cause immense amounts of collateral damage. The radius increases by 10 yards each post up to 7 posts. During the charging phase, Shego is unable to use abilities/kido.
For: Bankai
Name: Convergence
Type: Offensive
Cooldown: 4 posts
Cost: Medium
Range: Long
Description: A useful passive ability that is mult-versatile. Characterized by fiery black energy, it can allow Shego to lift multiple objects according to her level of concentration and move them, hovering the items in any direction. She could cause a material body to draw close to her. The greater Shego's capacity, the heavier the object that could be pulled and an increase in radius and successful distance. It could be used to pull weapons from enemies, or even the enemies themselves to be brought closer to Shego's striking range.
Gripping is in the spectrum. While having a hold of her opponent, she could choose to applicate a strangle on the target's internal organs or parts of the body. However, the primary purpose was to immobilize or control a target's movement and choking the target to death could be secondary. Throwing a captured target is also a viable applicant. Shego can lift and push any living thing, even against it's will provided that it's REI stat is lower than her SEI stat by -4 and below. Once the REI stat is -3 below her SEI stat or above this value, the victim can break free of her psychic grasp.
When performing lethal action against captured foes, the pressure applied by Shego matches her SEI stat against the victims HAN stat. Shego can apply unresistant pressure on the desired location provided that victims HAN stat is lower than her SEI stat by -6 and below. If the HAN stat is -5 below her SEI stat or above this value, the victim can resist the pressure. Once the Lasts 3 posts.