Post by Sayuri Ualas on Jul 1, 2013 0:14:56 GMT -5
For: Shikai
Name: Dance of the Earthly Seas
Type: Offensive and defensive
Cost: Low. This dance lasts for the duration of her Shikai.
Range: Short to Mid
Description: Sayuri stumbles about as though she is intoxicated. However, she is completely sober and there is a surprising fluidity to her movement. This dance requires exceptional control of the body and allows her to both strike without warning and trick her opponent into thinking she is vulnerable. Though it is a stand-alone fighting style, it is frequently used as a prelude to Dance of the Willow Trees.
For: Shikai
Name: Dance of the Willow Trees
Type: Offensive
Cost: High. Lasts for three posts max, due to the strain it puts on the body. For one-post duration, the cooldown is two posts. For two-post duration, the cooldown is four posts. For three-post duration, the cooldown is six posts.
Range: Short
Description: Sayuri gathers reiatsu into the wrappings on her hands and feet to extend the wrappings up to her elbows and knees. This dance can only be used after Dance of the Earthly Seas is initiated. Highly acrobatic, it is a high-speed fighting style designed to parry and counter an opponent's strikes while using the reiatsu-infused wrappings as hardened armor on her arms and legs.
For: Shikai
Name: Dance of the Fallen Star
Type: Offensive
Cost: Medium to High, depending on the size of the meteor.
Range: All ranges, able to strike anywhere within a 50-foot radius of Sayuri’s position
Description: For this dance, a meteor falls from the skies above the battlefield. The meteor varies from the size of a golf ball to approximately the size of a small toaster. It travels at great speed, though an individual whose HOH is equal to/greater than Sayuri’s SEI can dodge the meteor with relative ease. This dance is limited to one strike per post and can be used up to five times in a single battle.
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For: Bankai
Name: Dance of Moon and Sea
Type: Offensive and defensive
Cost: Low. This dance lasts for the duration of her Bankai.
Range: Short to Mid
Description: This is the "perfected" form of Dance of the Earthly Seas. Though Sayuri does not stumble about like a drunkard, her body maintains its fluidity and is in continuous motion. This dance is Jeet Kune Do as Sayuri has always known it - the physical manifestation of the philosophies she has striven to follow her entire life.
For: Bankai
Name: Dance of Wild Starlight
Type: Offensive
Cost: High. This dance can only last two posts due to the extreme speed required for it. It has a two-post cool-down and can be used up to four times over the course of a battle.
Range: Short
Description: This dance transforms a portion of the wrappings on her left arm into a black-bladed, clip-point sgian-dubh. There are white fleur-de-lis etched into the blade itself and the Ualas crest appears on the handle. She then stabs chaotically and continuously at her opponent. The dance's name comes from the way light is thrown off the blade's surface due to the speed with which she is striking. Her strikes seem like afterimages of one another, but this is simply the extreme speed at which her arm is moving. The movement is irregular and difficult to predict due to random changes in angle and direction. This is designed to keep the opponent's defense off-balanced and create openings for the sgian-dubh to exploit. If it lands a blow in an opening, the damage is often devastating due to the high-speed impact of the blade.
For: Bankai
Name: Dance of Spiders’ Silk
Type: Defensive/Passive
Cost: Medium to High. Protective Sac lasts for five to seven posts, depending on the number of hits and the strength of her opponent, and has a two-post cool-down. Silken Web lasts until Dance of a Thousand Falling Stars is completed.
Range: Short
Description: For this dance, the wrappings turn into a thinner, flexible layer of spiritual energy over Sayuri's skin. This acts as Sayuri’s last line of defense. Though this is a single technique, there are two forms to this dance. Sayuri almost always uses the first form - Protective Sac. In this form, the layer acts as a flexible, passive shield that absorbs the force of blows she receives - minimizing damage she receives from physical damage. It can also absorb up to five kido attacks, leaving Sayuri with minimal damage; after five, the damage she takes increases significantly. The final form is Silken Web. Sayuri uses this form as an absolute last resort, as it acts like sticky spider's silk to entrap an opponent for her final dance.
For: Bankai
Name: Dance of a Thousand Falling Stars
Type: Offensive
Cost: High – potentially lethal
Range: All ranges, with a diameter of 100 feet and a height of 200 feet.
Description: This is Sayuri's ultimate attack and, like Silken Web, is used as an absolute last resort. At the risk of killing her, Nèamhaidh Gaoir-theas Hoshi Riku pulls the helmet from Sayuri's head and spreads it like the black night sky over Sayuri and her ensnared opponent. Then, much like in Dance of the Fallen Star, meteors are hurled from the "sky", pummeling the area and anything caught within it. It is possible to dodge the meteors and escape the sky's perimeter, but this is difficult due to the speed and sheer number of meteors.
Name: Dance of the Earthly Seas
Type: Offensive and defensive
Cost: Low. This dance lasts for the duration of her Shikai.
Range: Short to Mid
Description: Sayuri stumbles about as though she is intoxicated. However, she is completely sober and there is a surprising fluidity to her movement. This dance requires exceptional control of the body and allows her to both strike without warning and trick her opponent into thinking she is vulnerable. Though it is a stand-alone fighting style, it is frequently used as a prelude to Dance of the Willow Trees.
For: Shikai
Name: Dance of the Willow Trees
Type: Offensive
Cost: High. Lasts for three posts max, due to the strain it puts on the body. For one-post duration, the cooldown is two posts. For two-post duration, the cooldown is four posts. For three-post duration, the cooldown is six posts.
Range: Short
Description: Sayuri gathers reiatsu into the wrappings on her hands and feet to extend the wrappings up to her elbows and knees. This dance can only be used after Dance of the Earthly Seas is initiated. Highly acrobatic, it is a high-speed fighting style designed to parry and counter an opponent's strikes while using the reiatsu-infused wrappings as hardened armor on her arms and legs.
For: Shikai
Name: Dance of the Fallen Star
Type: Offensive
Cost: Medium to High, depending on the size of the meteor.
Range: All ranges, able to strike anywhere within a 50-foot radius of Sayuri’s position
Description: For this dance, a meteor falls from the skies above the battlefield. The meteor varies from the size of a golf ball to approximately the size of a small toaster. It travels at great speed, though an individual whose HOH is equal to/greater than Sayuri’s SEI can dodge the meteor with relative ease. This dance is limited to one strike per post and can be used up to five times in a single battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For: Bankai
Name: Dance of Moon and Sea
Type: Offensive and defensive
Cost: Low. This dance lasts for the duration of her Bankai.
Range: Short to Mid
Description: This is the "perfected" form of Dance of the Earthly Seas. Though Sayuri does not stumble about like a drunkard, her body maintains its fluidity and is in continuous motion. This dance is Jeet Kune Do as Sayuri has always known it - the physical manifestation of the philosophies she has striven to follow her entire life.
For: Bankai
Name: Dance of Wild Starlight
Type: Offensive
Cost: High. This dance can only last two posts due to the extreme speed required for it. It has a two-post cool-down and can be used up to four times over the course of a battle.
Range: Short
Description: This dance transforms a portion of the wrappings on her left arm into a black-bladed, clip-point sgian-dubh. There are white fleur-de-lis etched into the blade itself and the Ualas crest appears on the handle. She then stabs chaotically and continuously at her opponent. The dance's name comes from the way light is thrown off the blade's surface due to the speed with which she is striking. Her strikes seem like afterimages of one another, but this is simply the extreme speed at which her arm is moving. The movement is irregular and difficult to predict due to random changes in angle and direction. This is designed to keep the opponent's defense off-balanced and create openings for the sgian-dubh to exploit. If it lands a blow in an opening, the damage is often devastating due to the high-speed impact of the blade.
For: Bankai
Name: Dance of Spiders’ Silk
Type: Defensive/Passive
Cost: Medium to High. Protective Sac lasts for five to seven posts, depending on the number of hits and the strength of her opponent, and has a two-post cool-down. Silken Web lasts until Dance of a Thousand Falling Stars is completed.
Range: Short
Description: For this dance, the wrappings turn into a thinner, flexible layer of spiritual energy over Sayuri's skin. This acts as Sayuri’s last line of defense. Though this is a single technique, there are two forms to this dance. Sayuri almost always uses the first form - Protective Sac. In this form, the layer acts as a flexible, passive shield that absorbs the force of blows she receives - minimizing damage she receives from physical damage. It can also absorb up to five kido attacks, leaving Sayuri with minimal damage; after five, the damage she takes increases significantly. The final form is Silken Web. Sayuri uses this form as an absolute last resort, as it acts like sticky spider's silk to entrap an opponent for her final dance.
For: Bankai
Name: Dance of a Thousand Falling Stars
Type: Offensive
Cost: High – potentially lethal
Range: All ranges, with a diameter of 100 feet and a height of 200 feet.
Description: This is Sayuri's ultimate attack and, like Silken Web, is used as an absolute last resort. At the risk of killing her, Nèamhaidh Gaoir-theas Hoshi Riku pulls the helmet from Sayuri's head and spreads it like the black night sky over Sayuri and her ensnared opponent. Then, much like in Dance of the Fallen Star, meteors are hurled from the "sky", pummeling the area and anything caught within it. It is possible to dodge the meteors and escape the sky's perimeter, but this is difficult due to the speed and sheer number of meteors.