Post by Tenka Kumou on Feb 15, 2013 14:58:48 GMT -5
For: Shikai
Name: Kōman'na kaze (prideful gust)
Type: Defensive/Offensive
Cost: low reiryoku
Range: medium-high
Description: Tenka swipes his fan in front of him, creating a large gust of wind in the direction he flapped. This wind is strong enough to deflect lower ranked projectiles, and causes a knockback effect. Not much damage.
For: Shikia
Name: Kami sori no toppū (razor gust)
Type: Offensive
Cost: low-medium reiryoku
Range: short-medium
Description: Tenka creates a gust strong enough to cut like razors. It is launched in the direction of his choice. The gust will attempt to engulf the target, but cannot change direction once launched. It is strong enough to break the skin.
For: Shikai
Name: Kaze no akuma (wind demon)
Type: passive, four posts
Cost: high reiryoku
Range: short-long
Description: Tenka focuses on controlling the air and wind around him, being able to manipulate it with his fan, causing it to act like an extension of his body. The higher the air pressure, the stronger the wind is.
For: shikai
Name: Kami sori no fan (razor fan)
Type: offensive
Cost: low-medium reiryoku
Range: short-medium
Description: Tenka throws his fan at his opponent, gliding along the wind. The area around the fan has a slight razor-like edge to it. The fan will strike twice, once there, and once on the way back. It can be manipulated to a degree.
For: Bankai
Name: Hyudra Kaze (Wind Hydra)
Type: passive, 4 turns
Cost: high reiryoku
Range: short-long
Description: Tenka quickly pulls his fans from the bottom of his arms rotation, to the top. This results in a max of seven currents to be summoned/manipulated, with the manipulated ones being much stronger. What then happens, is that each current is like an extension of his body for a limited time, following the different ebbs and flows of his movement, much to each one acting like a different being, while all remaining connected. (think of it as, each current is a hydra head, and he serves as the body for them)
For: Bankai
Name: Kaze no rekuiemu (wind requiem)
Type: offensive
Cost: medium-high reiryoku
Range: short-long
Description: Tenka spins in place, as multiple currents start to swirl around him as well. This causes him to act as a tornado within the charging stages, picking up speed, energy, and force the more he spins, and the more natural wind he intakes. He steadily gains stronger, to a maximum point of roughly 10 currents, at which point two to three start to detach, launching in the direction of Tenka's choosing, aided by reiatsu. However, the attack will continue to recharge itself for up to 20-21 currents, with the groups of two-three continuously surging at the opponent. Each current has a different tone as they move. (If stopped before reaching the initial 10 currents, the attack is nullified. Can be stopped at any point in time)
For: bankai
Name: Kaze no baria (wind barrier)
Type: defensive
Cost: medium reiryoku
Range: short
Description: Tenka spins once, creating a tight circle of air around him. This acts as another layer of defense, absorbing a large amount of equal-leveled projectile damage, and slowing physical blows by a moderate margin. It lasts for two posts, or three attacks that were affected by the barrier.
For: Bankai
Name: Kaze-dama (wind sphere)
Type: Offensive/defensive
Cost: very high reiryoku
Range: short-long
Description: Tenka expands his body out as much as he possible can, before shrinking it to the lowest state he can. This causes the air around him to surge towards him. This air is strong enough to bring people along with it. What happens then, is the air starts to become heavy and condense as more is drawn to Tenka. It becomes harder to move, and even breathe while inside the compacted dome he has created. Once Tenka expands his body again, the air will rush out the other direction, causing a sort of explosion of wind.
Name: Kōman'na kaze (prideful gust)
Type: Defensive/Offensive
Cost: low reiryoku
Range: medium-high
Description: Tenka swipes his fan in front of him, creating a large gust of wind in the direction he flapped. This wind is strong enough to deflect lower ranked projectiles, and causes a knockback effect. Not much damage.
For: Shikia
Name: Kami sori no toppū (razor gust)
Type: Offensive
Cost: low-medium reiryoku
Range: short-medium
Description: Tenka creates a gust strong enough to cut like razors. It is launched in the direction of his choice. The gust will attempt to engulf the target, but cannot change direction once launched. It is strong enough to break the skin.
For: Shikai
Name: Kaze no akuma (wind demon)
Type: passive, four posts
Cost: high reiryoku
Range: short-long
Description: Tenka focuses on controlling the air and wind around him, being able to manipulate it with his fan, causing it to act like an extension of his body. The higher the air pressure, the stronger the wind is.
For: shikai
Name: Kami sori no fan (razor fan)
Type: offensive
Cost: low-medium reiryoku
Range: short-medium
Description: Tenka throws his fan at his opponent, gliding along the wind. The area around the fan has a slight razor-like edge to it. The fan will strike twice, once there, and once on the way back. It can be manipulated to a degree.
For: Bankai
Name: Hyudra Kaze (Wind Hydra)
Type: passive, 4 turns
Cost: high reiryoku
Range: short-long
Description: Tenka quickly pulls his fans from the bottom of his arms rotation, to the top. This results in a max of seven currents to be summoned/manipulated, with the manipulated ones being much stronger. What then happens, is that each current is like an extension of his body for a limited time, following the different ebbs and flows of his movement, much to each one acting like a different being, while all remaining connected. (think of it as, each current is a hydra head, and he serves as the body for them)
For: Bankai
Name: Kaze no rekuiemu (wind requiem)
Type: offensive
Cost: medium-high reiryoku
Range: short-long
Description: Tenka spins in place, as multiple currents start to swirl around him as well. This causes him to act as a tornado within the charging stages, picking up speed, energy, and force the more he spins, and the more natural wind he intakes. He steadily gains stronger, to a maximum point of roughly 10 currents, at which point two to three start to detach, launching in the direction of Tenka's choosing, aided by reiatsu. However, the attack will continue to recharge itself for up to 20-21 currents, with the groups of two-three continuously surging at the opponent. Each current has a different tone as they move. (If stopped before reaching the initial 10 currents, the attack is nullified. Can be stopped at any point in time)
For: bankai
Name: Kaze no baria (wind barrier)
Type: defensive
Cost: medium reiryoku
Range: short
Description: Tenka spins once, creating a tight circle of air around him. This acts as another layer of defense, absorbing a large amount of equal-leveled projectile damage, and slowing physical blows by a moderate margin. It lasts for two posts, or three attacks that were affected by the barrier.
For: Bankai
Name: Kaze-dama (wind sphere)
Type: Offensive/defensive
Cost: very high reiryoku
Range: short-long
Description: Tenka expands his body out as much as he possible can, before shrinking it to the lowest state he can. This causes the air around him to surge towards him. This air is strong enough to bring people along with it. What happens then, is the air starts to become heavy and condense as more is drawn to Tenka. It becomes harder to move, and even breathe while inside the compacted dome he has created. Once Tenka expands his body again, the air will rush out the other direction, causing a sort of explosion of wind.