Post by Dragon King Onaga on Aug 1, 2013 21:32:38 GMT -5
For: Self
Name: Super Powerbomb
Type: Offensive
Cooldown: every other turn after damage is done
Cost: Low
Range: Close to Mid Range
Description: Onaga crouches and attempts to capture his opponent. If sucessful, Onaga jumps into the air, taking them with for one turn, on the second turn, Onaga drops from the sky with his opponent's head facing down and slams them headfirst into the ground... hard. This tech is considered a throw, and deals damage based on both Onaga's HAK stat, and the victims HAN stat combined. Ignores HAN Stat damage mitigation
For: Zanpakuto
Name: Dragon's Roar
Type: Passive
Cooldown: 2 turns{+ 1 for each turn spent charging up}
Cost: mid
Range: Mid range{Increases with charge}
Description: Onaga takes a deep breath and unleashes an ear piercing roar that will most certainly scare the pants off off of anyone or make others wet themselves when they hear it, it can be charged up to 3 times to increase the force and range of the shockwave caused by his roar to an extremely long range and do damage based on a targets HAN stat subtracted by Onaga's HAK stat, but forces Onaga to wait a while in order to use it again.
For: Zanpakuto
Name: Dragon Soul
Type: Passive/Over Limit
Cooldown: After 10 turns have passed or Mystic Arte has been Used
Duration: 10 turns
Cost: low
Range: Any Range
Description: Onaga goes into Overlimit, causing a shockwave that sends enemies flying back away from him and setting them up for Ancient Requiem, this does not increase Onaga's stats, nor will it decrease the stats of the targets. This tech does no damage and lasts for 10 turns, only deactivating when Onaga performs Ancient Requiem or ten turns have passed. Has an equally long cooldown of 10 turns. This does not rip the souls out of targets. As an added Incentive, this Tech also reveals Onaga's true Arrancar form if he is in the human guise of Damashii
For: Zanpakuto
Name: Ancient Requiem
Type: Offensive/Mystic Arte
Cooldown: Instant{Deactivates Dragon Soul when used}
Cost: High
Range: Point Blank
Description: This attack can only be used after Onaga activates the Dragon Soul Over Limit; Onaga Performs Ancient Requiem by unleashing a ear spliting roar to launch targets upward, then hits them with an explosive punch that sends them flying away from him. This Mystic Arte forces the Deactivation of Onaga's Dragon Soul, placing it in cooldown for 10 turns if this attack is used. This attack deals Damage based on the targets HAN stat and is subtracted by Onaga's HAK stat, Obsticals that the targets hit after being punched away from Onaga do damage based only on the targets HAN and is subtracted by their REI stat.
Name: Super Powerbomb
Type: Offensive
Cooldown: every other turn after damage is done
Cost: Low
Range: Close to Mid Range
Description: Onaga crouches and attempts to capture his opponent. If sucessful, Onaga jumps into the air, taking them with for one turn, on the second turn, Onaga drops from the sky with his opponent's head facing down and slams them headfirst into the ground... hard. This tech is considered a throw, and deals damage based on both Onaga's HAK stat, and the victims HAN stat combined. Ignores HAN Stat damage mitigation
For: Zanpakuto
Name: Dragon's Roar
Type: Passive
Cooldown: 2 turns{+ 1 for each turn spent charging up}
Cost: mid
Range: Mid range{Increases with charge}
Description: Onaga takes a deep breath and unleashes an ear piercing roar that will most certainly scare the pants off off of anyone or make others wet themselves when they hear it, it can be charged up to 3 times to increase the force and range of the shockwave caused by his roar to an extremely long range and do damage based on a targets HAN stat subtracted by Onaga's HAK stat, but forces Onaga to wait a while in order to use it again.
Charge +1: -3{Mild Damage}
Charge +2: -6{Moderate Damage}
Charge +3: -9{Heavy Damage}
For: Zanpakuto
Name: Dragon Soul
Type: Passive/Over Limit
Cooldown: After 10 turns have passed or Mystic Arte has been Used
Duration: 10 turns
Cost: low
Range: Any Range
Description: Onaga goes into Overlimit, causing a shockwave that sends enemies flying back away from him and setting them up for Ancient Requiem, this does not increase Onaga's stats, nor will it decrease the stats of the targets. This tech does no damage and lasts for 10 turns, only deactivating when Onaga performs Ancient Requiem or ten turns have passed. Has an equally long cooldown of 10 turns. This does not rip the souls out of targets. As an added Incentive, this Tech also reveals Onaga's true Arrancar form if he is in the human guise of Damashii
For: Zanpakuto
Name: Ancient Requiem
Type: Offensive/Mystic Arte
Cooldown: Instant{Deactivates Dragon Soul when used}
Cost: High
Range: Point Blank
Description: This attack can only be used after Onaga activates the Dragon Soul Over Limit; Onaga Performs Ancient Requiem by unleashing a ear spliting roar to launch targets upward, then hits them with an explosive punch that sends them flying away from him. This Mystic Arte forces the Deactivation of Onaga's Dragon Soul, placing it in cooldown for 10 turns if this attack is used. This attack deals Damage based on the targets HAN stat and is subtracted by Onaga's HAK stat, Obsticals that the targets hit after being punched away from Onaga do damage based only on the targets HAN and is subtracted by their REI stat.