Post by Roxanna Baines on Dec 4, 2013 15:42:57 GMT -5
Hax as fuck. Enjoy
For: Shikai
Name: Split Image
Type: passive
Cooldown: 3 post
Cost: low
Range: Self/Long
Description: A reflection of Senri forms above or below, in front of, or two the side of senri on the opposite side of his opponent. It matches the sound and roughly the same energy that Senri makes himself, creating a near perfect copy of himself for one post. This copy of him cannot physically do anything though, nor can it act on its own. It is meant only to leave his target in a state of confusion, only having a 50/50 chance of picking the right Senri to defend against. It can only copy his exact movements, so as it closes in on an enemy, Senri must do the same from the opposite side.
For: Shikai
Name: Enter the Mirror
Type: Passive/Defensive
Cooldown: 4 posts
Cost: Medium
Range: Self/Medium
Description: Forming a reflective surface under his feet, even if he is already on a flat surface, Senri can switch places with the reflection made. Instead of taking a hit himself, the false reflection takes his place and is destroyed upon impact of the attack. While this is happening, Senri can travel of to thirty feet over the course of a single post before returning to the real surface. If the surface is shattered in the section he is in, he then immediately returns with damage equal to what he normally would have taken under that attack. The reflective surface can only be broken by a sei or hak equal to his own sei though.
For: Shikai
Name: Projection
Type: Offensive
Cooldown: 4 posts
Cost: medium
Range: Long
Description: Like Split Image, Senri creates a reflection of himself. The only difference in this is that it goes through an attack he has already launched in his current shikai release. Because of this, Senri doesn't have to keep up with his image exactly, able to use it as more of a distraction, enabling him to come out of nowhere with his own attack, or overwhelm an opponent. Just as before though, his reflection cannot inflict any real damage, and only lasts for a single post.
For: Shikai
Name: The Real You
Type: Passive/Offensive
Cooldown: 7 posts
Cost: High
Range: Self/Long
Description: For this technique, Senri again forms a reflective surface below him and his opponent, only it is much larger, spanning 100 yards in diameter. Once this is formed, he acts as though he is again trading places with his reflection, like in Enter the Mirror. This time though he only takes it place, not returning the double to the surface. He can instead, attack the reflection of his opponent, able to inflict real damage upon his target. They can still block against his attacks, it only becomes more difficult due to having to look at themselves and Senri in the reflection to know what to do. Naturally if they take to the air to try and avoid this, their view only becomes smaller, making them more vulnerable since Senri can actually follow their reflection. As before, if the surface is broken in a spot where he is, Senri returns to the surface with equivalent damage, but if he is injured by the reflection of his opponent he doesn't have to return. He cannot go any place where there is no surface, and it cannot repair itself once it is broken. At the end of three posts, Senri must return to the surface as the technique reaches its maximum duration.
BANKAI
For: Bankai
Name: Mirror Image
Type: Offensvie
Cooldown: 2 posts
Cost: Low
Range: Self/Long
Description: Two reflections of Senri forms above or below, in front of, or two the side of senri on one of the opposite sides of his opponent. They match the sound and roughly the same energy that Senri makes himself, creating a near perfect copies of himself for one post. With his bankai though, one of his copies of himself can inflict damage equal to half of Senri's Sei if they hit his target and he does not. These copies can only copy Senri's exact movements, so as they close in on an enemy, Senri must do the same.
For: Bankai
Name: Breaking the Surface
Type: Defensive/Passive
Cooldown: 3 posts
Cost: Medium
Range: Self/Long
Description: Forming a reflective surface around him somewhere, Senri can enter it, switching places with his reflection which will take an attack instead of himself. In bankai, he can travel up to one hundred feet from his original point along the surface of the reflective area. As per usual, if the spot he is in is broken he take equal damage and returns to the surface. This only lasts for one post before he must return to the surface anyway.
For: Bankai
Name: Barrage
Type: Passive/Offensive
Cooldown: 4 posts
Cost: Medium-High
Range: Self/Long
Description: Senri forms a dome around his opponent spanning 100 feet in diameter with his opponent in the center in the beginning of the technique. Senri sinks into this surface and on the opposite side of his opponent, a reflection of himself forms. At any given time he can throw his sword across the length of the dome, though it will not become apparent which sword is real until it hits its mark. As himself, or the reflection, catches the sword, both of them have the sword in hand once again being they are reflections of each other. For a higher cost he can fire of Kido in this technique and like his sword it will not be apparent which is real until it hits. He can keep up this dome for a total of three posts. It can be broken like his other surfaces, though if his reflection is the one destroyed, Senri will be only thrown to the surface, though not bearing the damage. During these three posts he can throw as many swords (or other weapons if I give him those) as he has time for, but he can only use one kido throughout the duration.
For: Bankai
Name: Recollection
Type: Offensive/Passive
Cooldown: 7 posts
Cost: High
Range: Long/Self
Description: Forming another dome of equal size of Barrage, and getting a single reflection to use, Senri can now attack the two reflections of his opponent. While one of them, Senri or his reflection, attacks from the front, the other performs a perfectly reflected attack from the back. Any damage done to his opponent's reflection becomes real damage, but like in shikai they can still defend against them if their mind can keep up with Senri and this technique which is nearly twice as dangerous as it's shikai form. It can still be broken, and he cannot pass through any places where there is no surface, or where his reflection would be cut off. If he does he is instantly propelled out and his dome shatters. He can also be drawn out by direct damage. This technique lasts for a total of three posts at maximum.
For: Shikai
Name: Split Image
Type: passive
Cooldown: 3 post
Cost: low
Range: Self/Long
Description: A reflection of Senri forms above or below, in front of, or two the side of senri on the opposite side of his opponent. It matches the sound and roughly the same energy that Senri makes himself, creating a near perfect copy of himself for one post. This copy of him cannot physically do anything though, nor can it act on its own. It is meant only to leave his target in a state of confusion, only having a 50/50 chance of picking the right Senri to defend against. It can only copy his exact movements, so as it closes in on an enemy, Senri must do the same from the opposite side.
For: Shikai
Name: Enter the Mirror
Type: Passive/Defensive
Cooldown: 4 posts
Cost: Medium
Range: Self/Medium
Description: Forming a reflective surface under his feet, even if he is already on a flat surface, Senri can switch places with the reflection made. Instead of taking a hit himself, the false reflection takes his place and is destroyed upon impact of the attack. While this is happening, Senri can travel of to thirty feet over the course of a single post before returning to the real surface. If the surface is shattered in the section he is in, he then immediately returns with damage equal to what he normally would have taken under that attack. The reflective surface can only be broken by a sei or hak equal to his own sei though.
For: Shikai
Name: Projection
Type: Offensive
Cooldown: 4 posts
Cost: medium
Range: Long
Description: Like Split Image, Senri creates a reflection of himself. The only difference in this is that it goes through an attack he has already launched in his current shikai release. Because of this, Senri doesn't have to keep up with his image exactly, able to use it as more of a distraction, enabling him to come out of nowhere with his own attack, or overwhelm an opponent. Just as before though, his reflection cannot inflict any real damage, and only lasts for a single post.
For: Shikai
Name: The Real You
Type: Passive/Offensive
Cooldown: 7 posts
Cost: High
Range: Self/Long
Description: For this technique, Senri again forms a reflective surface below him and his opponent, only it is much larger, spanning 100 yards in diameter. Once this is formed, he acts as though he is again trading places with his reflection, like in Enter the Mirror. This time though he only takes it place, not returning the double to the surface. He can instead, attack the reflection of his opponent, able to inflict real damage upon his target. They can still block against his attacks, it only becomes more difficult due to having to look at themselves and Senri in the reflection to know what to do. Naturally if they take to the air to try and avoid this, their view only becomes smaller, making them more vulnerable since Senri can actually follow their reflection. As before, if the surface is broken in a spot where he is, Senri returns to the surface with equivalent damage, but if he is injured by the reflection of his opponent he doesn't have to return. He cannot go any place where there is no surface, and it cannot repair itself once it is broken. At the end of three posts, Senri must return to the surface as the technique reaches its maximum duration.
BANKAI
For: Bankai
Name: Mirror Image
Type: Offensvie
Cooldown: 2 posts
Cost: Low
Range: Self/Long
Description: Two reflections of Senri forms above or below, in front of, or two the side of senri on one of the opposite sides of his opponent. They match the sound and roughly the same energy that Senri makes himself, creating a near perfect copies of himself for one post. With his bankai though, one of his copies of himself can inflict damage equal to half of Senri's Sei if they hit his target and he does not. These copies can only copy Senri's exact movements, so as they close in on an enemy, Senri must do the same.
For: Bankai
Name: Breaking the Surface
Type: Defensive/Passive
Cooldown: 3 posts
Cost: Medium
Range: Self/Long
Description: Forming a reflective surface around him somewhere, Senri can enter it, switching places with his reflection which will take an attack instead of himself. In bankai, he can travel up to one hundred feet from his original point along the surface of the reflective area. As per usual, if the spot he is in is broken he take equal damage and returns to the surface. This only lasts for one post before he must return to the surface anyway.
For: Bankai
Name: Barrage
Type: Passive/Offensive
Cooldown: 4 posts
Cost: Medium-High
Range: Self/Long
Description: Senri forms a dome around his opponent spanning 100 feet in diameter with his opponent in the center in the beginning of the technique. Senri sinks into this surface and on the opposite side of his opponent, a reflection of himself forms. At any given time he can throw his sword across the length of the dome, though it will not become apparent which sword is real until it hits its mark. As himself, or the reflection, catches the sword, both of them have the sword in hand once again being they are reflections of each other. For a higher cost he can fire of Kido in this technique and like his sword it will not be apparent which is real until it hits. He can keep up this dome for a total of three posts. It can be broken like his other surfaces, though if his reflection is the one destroyed, Senri will be only thrown to the surface, though not bearing the damage. During these three posts he can throw as many swords (or other weapons if I give him those) as he has time for, but he can only use one kido throughout the duration.
For: Bankai
Name: Recollection
Type: Offensive/Passive
Cooldown: 7 posts
Cost: High
Range: Long/Self
Description: Forming another dome of equal size of Barrage, and getting a single reflection to use, Senri can now attack the two reflections of his opponent. While one of them, Senri or his reflection, attacks from the front, the other performs a perfectly reflected attack from the back. Any damage done to his opponent's reflection becomes real damage, but like in shikai they can still defend against them if their mind can keep up with Senri and this technique which is nearly twice as dangerous as it's shikai form. It can still be broken, and he cannot pass through any places where there is no surface, or where his reflection would be cut off. If he does he is instantly propelled out and his dome shatters. He can also be drawn out by direct damage. This technique lasts for a total of three posts at maximum.