Post by Sonia Bond on Jul 25, 2013 16:04:12 GMT -5
Name: Klavier
Item Used: Bow
Type: Offensive/Passive
Cost: Low
Range: Any
Description: Allows Sonia to fire off her arrows one handed. Due to the nature of her bow, Sonia had no choice but to learn this when she was younger. At first she could only do this for short durations but has since almost mastered it's use and can fire a multitude of arrows (usually around five dozen) before she has to stop for a short duration to 'recharge'. The recharge duration increases is Sonia pushes herself beyond her limits until she eventually has to stop for rest. However, the more she pushes herself the longer she can keep up her Klavier ability until she can fully fire arrows without recharging.
Duration: One post cooldown, unless she keeps it up longer. One post longer for each volley of arrows beyond her capability.
Name: Endless Waltz
Item Used: Bow
Type: Offensive/Defensive
Cost: High
Range: Around fifty feet around Sonia or her target.
Description: By taking her small bow and punching it onto the ground, Sonia fires arrows that come up from the ground at extreme speeds around her target or, if used defensively, around herself. The arrows only fly straight up and have the basic strength of the normal arrows she shoots from her bow. The longer she keeps the ability going, however, the stronger the arrows get and the more damage they do. If done under herself there is a foot radius around Sonia herself that the arrows do not enter, as it's her 'Safe Zone'.
Duration: As it's basically a channeled ability, Sonia can keep this up for two posts or until she's interrupted with a three post cooldown.
Name: Point Blank Zero
Item Used: Bow
Type: Offensive
Cost: Medium
Range: Medium/Long
Description: Sonia fires off a normal looking arrow that silently explodes before twelve smaller arrows burst from that and fly towards their target at five times the speed of the original arrow. The smaller arrows explode when a foot or so away from the original target and flash brightly, blinding her opponent for one post. Note that the explosions are heatless and cause no damage and are only meant to blind and incapacitate.
Duration: The initial shot takes a post, with the initial explosion happening a post after. Two post cooldown.
Name: Bola Shot
Item Used: Bow
Type: Offensive/Defensive
Cost: Medium/High
Range: Any
Description: A trick that Sonia used when trying to pass a test for her training under her Father. Concentrating on her target, Sonia fires off a volley of arrows with a singular one as the trick shot. The arrow transforms into a bola and attempts to twirl around it's intended target and capture it. While the capturing part can be easy, it's the aftereffect that can cause damage. Almost invisible to the naked eye is a small string or spiritual energy that connects the bow to the Bola Arrow, which is tied to Sonia. This string is what feeds the next part of the attack.
Any attempt to escape, teleport, body switch, ect. from the bolas around the victim will cause electricity to surge through their bodies. The stronger the opponent, the more easily they can escape from the bolas. If they are weaker than Sonia, the bolas can be held on longer. Sonia can pump more of her reiatsu into the strong and therefore into the bolas to attempt to make it stronger should her opponent prove difficult. The more she dumps, the stronger it is but the less she can maintain the hold should she get too tired.
Duration: Depending on the strength of the opponent, from indefinitely to one post. Cooldown of two posts.
Item Used: Bow
Type: Offensive/Passive
Cost: Low
Range: Any
Description: Allows Sonia to fire off her arrows one handed. Due to the nature of her bow, Sonia had no choice but to learn this when she was younger. At first she could only do this for short durations but has since almost mastered it's use and can fire a multitude of arrows (usually around five dozen) before she has to stop for a short duration to 'recharge'. The recharge duration increases is Sonia pushes herself beyond her limits until she eventually has to stop for rest. However, the more she pushes herself the longer she can keep up her Klavier ability until she can fully fire arrows without recharging.
Duration: One post cooldown, unless she keeps it up longer. One post longer for each volley of arrows beyond her capability.
Name: Endless Waltz
Item Used: Bow
Type: Offensive/Defensive
Cost: High
Range: Around fifty feet around Sonia or her target.
Description: By taking her small bow and punching it onto the ground, Sonia fires arrows that come up from the ground at extreme speeds around her target or, if used defensively, around herself. The arrows only fly straight up and have the basic strength of the normal arrows she shoots from her bow. The longer she keeps the ability going, however, the stronger the arrows get and the more damage they do. If done under herself there is a foot radius around Sonia herself that the arrows do not enter, as it's her 'Safe Zone'.
Duration: As it's basically a channeled ability, Sonia can keep this up for two posts or until she's interrupted with a three post cooldown.
Name: Point Blank Zero
Item Used: Bow
Type: Offensive
Cost: Medium
Range: Medium/Long
Description: Sonia fires off a normal looking arrow that silently explodes before twelve smaller arrows burst from that and fly towards their target at five times the speed of the original arrow. The smaller arrows explode when a foot or so away from the original target and flash brightly, blinding her opponent for one post. Note that the explosions are heatless and cause no damage and are only meant to blind and incapacitate.
Duration: The initial shot takes a post, with the initial explosion happening a post after. Two post cooldown.
Name: Bola Shot
Item Used: Bow
Type: Offensive/Defensive
Cost: Medium/High
Range: Any
Description: A trick that Sonia used when trying to pass a test for her training under her Father. Concentrating on her target, Sonia fires off a volley of arrows with a singular one as the trick shot. The arrow transforms into a bola and attempts to twirl around it's intended target and capture it. While the capturing part can be easy, it's the aftereffect that can cause damage. Almost invisible to the naked eye is a small string or spiritual energy that connects the bow to the Bola Arrow, which is tied to Sonia. This string is what feeds the next part of the attack.
Any attempt to escape, teleport, body switch, ect. from the bolas around the victim will cause electricity to surge through their bodies. The stronger the opponent, the more easily they can escape from the bolas. If they are weaker than Sonia, the bolas can be held on longer. Sonia can pump more of her reiatsu into the strong and therefore into the bolas to attempt to make it stronger should her opponent prove difficult. The more she dumps, the stronger it is but the less she can maintain the hold should she get too tired.
Duration: Depending on the strength of the opponent, from indefinitely to one post. Cooldown of two posts.