Post by Nushiyama Yoshirou on Jul 7, 2013 23:05:23 GMT -5
Shikai Tech:
For: Shikai
Name: Hebidoku "Snake Poison"
Type: Passive
Cost: Very Low; since this technique is needed to activate other techniques
Range: Short
Duration: 7 posts
Description: This ability is required to uses other abilities. Orochimaru fangs spontaneously creates thick green slime like poison that's drip down to the ground. This poison is heavier than water but is lighter than mud, it would explode if its exposes to fire. Once attaining a certain amount of poison, Yoshiro can use it to trigger other abilities. He can only trigger one ability at a time when using the poison. If an enemy is exposed to the poison, it would cause them to weaken and would cause first degree burns and possibly second degrees burns for weaker enemy.
For: Shikai
Name: Mamushi "Pit Viper"
Type: Offensive
Cost: Moderate to High; depends on the size of the projectiles he sent.
Range: Moderate
Description:This ability requires Hebidoku to be activated for 3 posts. Yoshiro slashes Orochimaru in an upward angle, it then released a rising wave of poison in a form of a pit viper like projectile aimed toward the target. This technique has a high accuracy and speed but would only causes second degrees burn if it touched the target skin and also is intended to knock down enemies and occupy distance between them. It could strike enemy up to 100 ft. If its blocked by another technique, the waves would simply splashes around the point of impact poisoning anyone whom come across the point of impact if it exposed to their skin.
Cooldown: 5 posts.
For: Shikai
Name: Habu "Okinawan Pit Viper"
Type: Offensive
Cost: High
Range: Moderate
Duration: 3 posts
Description: Using the poison created from hebidoku after 5 posts, Yoshi then gathers the glob of poison around him into a single sphere. Then, with a simple verbal command the sphere than quickly moves with speed equals as Yoshi hoho stat. When its reach the designated target it then would engulf it inside of the sphere. To get out of the sphere, one would need a Hakuda stat higher than Yoshiro Rei stat or a spiritual attack from someone with higher SEI then Yoshi's. The damage that the sphere would cause is determined by the duration the target is inside the sphere, if it get out on one post, it would only cause first degree burn. Two post for third degree burns, and third post for fourth degree burns but no matter how long the target is inside the sphere, the poison would weaken them. After the third posts, the sphere than would dissolve releasing the target. This technique could also be use to collaborate with hado techniques since the poison that was used to form the sphere would explode if exposed to fire, the victim then would suffice to fourth degree burns and sometimes death.
Cooldown: 3 post.
For: Shikai
Name: Yamakagashi "Japanese Grass Snake"
Type: Defensive
Cost: Medium to very high; Depends on the opposition attack.
Range: Close
Duration: 2 post
Description: After using hebidoku for 3 posts, Yoshi then can form a grass snake like creature from the poison globs around him. This creature then would encircle around Yoshiro creating a dome like structure capable of holding 3 to 4 guys inside it. The amount of times this technique can be used is dependent on the magnitude of defense required and the difference between the two parties. Against a significantly stronger opponent more reiatsu is required to uphold the poison snake dome thus its effects are more taxing whilst a significantly weaker opponent requires minimal energy, thus less taxing, and can be used more frequently. If the enemy touched the dome, the effects of the poison would cause them to weaken. It requires a 3 posts cooldown to use again. It needed a SEI stat higher than Yoshi's to break the dome.
Bankai tech
For: Bankai
Name: Sen'ei Tajashu "Many Hidden Shadow Snake Hands"
Type: Offensive
Cost: Moderate
Range: Short to Mid Range
Duration: 2 posts
Description: Yoshi put his right hand forward and sent one of the serpentine heads in his back toward the target, the serpentine snakes will multiply into 8 giant snakes with a size smaller than the serpentine head usual size and would travels toward the target with a speed equals to Yoshi hoho stat. The swarm of big snakes appear in an instant, each snake individually doing something like intimidating, diverting, or capturing the enemy in a cooperative attack. If their Hakuda is lower than Yoshi bukijuu, the target would be entangled and it also requires a SEI stat higher than Yoshi to break it. After the attack the multiple heads return to be a single serpentine head with the target gauge at the mouth of the snake. The attack damage is determined by Yoshi SEI stat and it will also cause the target to weaken from the poison injected from the snake fangs. The serpentine head could reach about 50 meter.
Cooldown: 2 posts
For: Bankai
Name: Ugajin "Snaked Bodied Water God"
Type: Defensive
Cost: Depends on the opposition attack
Range: Short
Duration: 2 posts
Description: Using the eight serpentine heads on his back, Yoshirou formed a shield by entangling them to each other until in becomes a solid shield. This shield is designed to uphold spiritual powered attack of SEI stat lower than Yoshi's. Against a significantly stronger opponent more reiatsu is required to uphold the shield thus its effects are more taxing whilst a significantly weaker opponent requires minimal energy, thus can be used more frequently.
Cooldown: 3 posts
For: Bankai
Name: Happi Benzaiten "Eight Arms Holding Weapons Of The Protector"
Type: Offensive
Cost: High; since this is Yoshi current strongest attack, he can only perform this once since it would cost him dire physical strain on his body.
Range: Long
Duration: 1-3 posts; the longer the charge of the technique, higher the damages it cost.
Description: Using the eight serpentine heads from his back, Yoshiro then focuses his reaitsu on the target. The eight heads behind him aim toward the target as they open their mouths widely (the number of heads used in the technique can be lessen in cost of the damage it cost but would lower the taxing Yoshi gets from executing it. From inside the serpentine mouths, a concentrated poisonous sphere is formed. When released, this eight concentrated sphere grows twice of it original size and travels toward the target with speed equal to Yoshi hoho stat. If it hits the target, the force created from the impact is equal to his SEI stat and it would liquify engulfing poison around the point of impact that would cost one to second degrees burns if the target HAN is higher than Yoshi SEI stat and if its lower than would cause third degrees burn and could weaken the enemy. If the target is hits by all the poison sphere, it could cost fatal wounds and in some case is death.
Cooldown: Can only be used once in a battle.
For: Bankai
Name: Dokuarashi "Poison Storm"
Type: Offensive
Cost: High; depends on the duration this technique is used.
Range: Long, 250 feet maximum.
Duration:Can hold up until 7 posts
Description: Two of the serpentine heads pointed upward as they released a purple poisonous cloud up toward the sky. The purple clouds need about three posts to spread in the surrounding area. After it spreads around, the clouds then would started to darken as it rains down. The water produced from this cloud is actually slime like liquid poison, if exposed to the target body, it would weaken them and eventually, if the target stays to long inside the area it could result on a physical restrain that is strong enough to retires the enemy from the battle. This poison also will explode if exposed to fire and like the other poison from Orochimaru, it would also cost burns depends on the duration the target is at the area of the attack.
Cooldown: Can only be used once in a battle
For: Shikai
Name: Hebidoku "Snake Poison"
Type: Passive
Cost: Very Low; since this technique is needed to activate other techniques
Range: Short
Duration: 7 posts
Description: This ability is required to uses other abilities. Orochimaru fangs spontaneously creates thick green slime like poison that's drip down to the ground. This poison is heavier than water but is lighter than mud, it would explode if its exposes to fire. Once attaining a certain amount of poison, Yoshiro can use it to trigger other abilities. He can only trigger one ability at a time when using the poison. If an enemy is exposed to the poison, it would cause them to weaken and would cause first degree burns and possibly second degrees burns for weaker enemy.
For: Shikai
Name: Mamushi "Pit Viper"
Type: Offensive
Cost: Moderate to High; depends on the size of the projectiles he sent.
Range: Moderate
Description:This ability requires Hebidoku to be activated for 3 posts. Yoshiro slashes Orochimaru in an upward angle, it then released a rising wave of poison in a form of a pit viper like projectile aimed toward the target. This technique has a high accuracy and speed but would only causes second degrees burn if it touched the target skin and also is intended to knock down enemies and occupy distance between them. It could strike enemy up to 100 ft. If its blocked by another technique, the waves would simply splashes around the point of impact poisoning anyone whom come across the point of impact if it exposed to their skin.
Cooldown: 5 posts.
For: Shikai
Name: Habu "Okinawan Pit Viper"
Type: Offensive
Cost: High
Range: Moderate
Duration: 3 posts
Description: Using the poison created from hebidoku after 5 posts, Yoshi then gathers the glob of poison around him into a single sphere. Then, with a simple verbal command the sphere than quickly moves with speed equals as Yoshi hoho stat. When its reach the designated target it then would engulf it inside of the sphere. To get out of the sphere, one would need a Hakuda stat higher than Yoshiro Rei stat or a spiritual attack from someone with higher SEI then Yoshi's. The damage that the sphere would cause is determined by the duration the target is inside the sphere, if it get out on one post, it would only cause first degree burn. Two post for third degree burns, and third post for fourth degree burns but no matter how long the target is inside the sphere, the poison would weaken them. After the third posts, the sphere than would dissolve releasing the target. This technique could also be use to collaborate with hado techniques since the poison that was used to form the sphere would explode if exposed to fire, the victim then would suffice to fourth degree burns and sometimes death.
Cooldown: 3 post.
For: Shikai
Name: Yamakagashi "Japanese Grass Snake"
Type: Defensive
Cost: Medium to very high; Depends on the opposition attack.
Range: Close
Duration: 2 post
Description: After using hebidoku for 3 posts, Yoshi then can form a grass snake like creature from the poison globs around him. This creature then would encircle around Yoshiro creating a dome like structure capable of holding 3 to 4 guys inside it. The amount of times this technique can be used is dependent on the magnitude of defense required and the difference between the two parties. Against a significantly stronger opponent more reiatsu is required to uphold the poison snake dome thus its effects are more taxing whilst a significantly weaker opponent requires minimal energy, thus less taxing, and can be used more frequently. If the enemy touched the dome, the effects of the poison would cause them to weaken. It requires a 3 posts cooldown to use again. It needed a SEI stat higher than Yoshi's to break the dome.
Bankai tech
For: Bankai
Name: Sen'ei Tajashu "Many Hidden Shadow Snake Hands"
Type: Offensive
Cost: Moderate
Range: Short to Mid Range
Duration: 2 posts
Description: Yoshi put his right hand forward and sent one of the serpentine heads in his back toward the target, the serpentine snakes will multiply into 8 giant snakes with a size smaller than the serpentine head usual size and would travels toward the target with a speed equals to Yoshi hoho stat. The swarm of big snakes appear in an instant, each snake individually doing something like intimidating, diverting, or capturing the enemy in a cooperative attack. If their Hakuda is lower than Yoshi bukijuu, the target would be entangled and it also requires a SEI stat higher than Yoshi to break it. After the attack the multiple heads return to be a single serpentine head with the target gauge at the mouth of the snake. The attack damage is determined by Yoshi SEI stat and it will also cause the target to weaken from the poison injected from the snake fangs. The serpentine head could reach about 50 meter.
Cooldown: 2 posts
For: Bankai
Name: Ugajin "Snaked Bodied Water God"
Type: Defensive
Cost: Depends on the opposition attack
Range: Short
Duration: 2 posts
Description: Using the eight serpentine heads on his back, Yoshirou formed a shield by entangling them to each other until in becomes a solid shield. This shield is designed to uphold spiritual powered attack of SEI stat lower than Yoshi's. Against a significantly stronger opponent more reiatsu is required to uphold the shield thus its effects are more taxing whilst a significantly weaker opponent requires minimal energy, thus can be used more frequently.
Cooldown: 3 posts
For: Bankai
Name: Happi Benzaiten "Eight Arms Holding Weapons Of The Protector"
Type: Offensive
Cost: High; since this is Yoshi current strongest attack, he can only perform this once since it would cost him dire physical strain on his body.
Range: Long
Duration: 1-3 posts; the longer the charge of the technique, higher the damages it cost.
Description: Using the eight serpentine heads from his back, Yoshiro then focuses his reaitsu on the target. The eight heads behind him aim toward the target as they open their mouths widely (the number of heads used in the technique can be lessen in cost of the damage it cost but would lower the taxing Yoshi gets from executing it. From inside the serpentine mouths, a concentrated poisonous sphere is formed. When released, this eight concentrated sphere grows twice of it original size and travels toward the target with speed equal to Yoshi hoho stat. If it hits the target, the force created from the impact is equal to his SEI stat and it would liquify engulfing poison around the point of impact that would cost one to second degrees burns if the target HAN is higher than Yoshi SEI stat and if its lower than would cause third degrees burn and could weaken the enemy. If the target is hits by all the poison sphere, it could cost fatal wounds and in some case is death.
Cooldown: Can only be used once in a battle.
For: Bankai
Name: Dokuarashi "Poison Storm"
Type: Offensive
Cost: High; depends on the duration this technique is used.
Range: Long, 250 feet maximum.
Duration:Can hold up until 7 posts
Description: Two of the serpentine heads pointed upward as they released a purple poisonous cloud up toward the sky. The purple clouds need about three posts to spread in the surrounding area. After it spreads around, the clouds then would started to darken as it rains down. The water produced from this cloud is actually slime like liquid poison, if exposed to the target body, it would weaken them and eventually, if the target stays to long inside the area it could result on a physical restrain that is strong enough to retires the enemy from the battle. This poison also will explode if exposed to fire and like the other poison from Orochimaru, it would also cost burns depends on the duration the target is at the area of the attack.
Cooldown: Can only be used once in a battle