Post by MEIKO SUMIREBANA on Jul 7, 2013 16:01:38 GMT -5
For: Shikai
Name: Daiten Shinrou [Great Heaven Spirit Prison]
Type: Supplementary
Cost: Low
Range: Self
Description: This is Tenkohaku Gyokuren’s primary ability. On giving the command “Igame!” (“open!”), Tenkohaku Gyokuren’s shells will glow a bright golden, and absorb any energy in contact with them, at which point, the eyes on the shells begin to glow blue. Such energy includes energy-based hadou spells, cero, etc. Note that if the Seijuu stat of the user of the energy to be absorbed is greater than Meiko’s she will not be able to use her Daiten Shinrou technique to absorb anything. If the Seijuu stat is between -3 to +3 of Meiko’s, she will absorb half of the energy, leaving a more weakened version of it. She may choose to use both shells on her hands to absorb such energy, in which case she will be able to absorb it fully. If Meiko’s Seijuu stat exceeds +3 of her opponent’s, she will absorb the energy completely. Meiko does not have any restrictions to absorbing any energy released by herself.
Once energy has been stored using Daiten Shinrou, Meiko can, at will, release the stored energy in Tenkohaku Gyokuren’s shells in an explosion that radiates outward from whichever shell Meiko chooses to release the stored energy. The range of the explosion is a 5-meter radius outward. Of course, anyone standing beside or behind Meiko will not be affected by the blast. Meiko can choose to release energy from one shell at a time, or both at once.
Note that when Daiten Shinrou is activated and Tenkohaku Gyokuren has absorbed energy, Daiten Shinrou cannot be used again until the stored energy is discharged. The energy can be stored indefinitely, and if both Tenkohaku Gyokuren’s shells have stored energy, Meiko can choose to discharge the energy of the two shells at different times.
After energy stored by Tenkohaku Gyokuren is discharged from a shell, a cooldown of two posts is required for Meiko to use Daiten Shinrou from that shell again.
For: Shikai
Name: Kaminori Taibatsu [Punishment of Divine Law]
Type: Offensive
Cost: Medium
Range: Short/Medium/Long
Description: On Meiko’s giving the command “Kudakero!” (Shatter!), one or both of Tenkohaku Gyokuren’s shells will shatter into dangerous flying fragments that move in all directions and can easily cause deep lacerations when the embed themselves in an opponent. While the crystal fragments of Tenkohaku Gyokuren’s shell will avoid Meiko by default, as long as she stands still at what time the shell bursts, this ability does not distinguish between friend or foe. If Meiko has used Daiten Shinrou to store energy which has not been released, the shattering of Tenkohaku Gyokuren’s shell will not release the energy, so Meiko can increase the range of the explosion caused by releasing the energy absorbed through Daiten Shinrou, by first giving the command “kudakero!” before releasing the stored energy. However, if Meiko is caught in the explosion, she will be wounded by it. The shards will evaporate into an evanescent yellow mist at the end of the post. If energy is unreleased when the shards evaporate, the stored energy will be lost to the surroundings as harmless reiatsu.
Meiko can shatter her shells whether they are close by or far, and can only control the flying shards to change their trajectory once.
Requires a two-post cooldown to reform a shell when Kamigirin Taibatsu is used.
For: Shikai
Name: Hishin Kirindan [Flying Spirit Kirin Bullet]
Type: Offensive
Cost: Medium
Range: Long
Description: Hishin Kirindan is activated by the command “Tobe!” (“Fly!”), at which point, either one or two of Tenkohaku Gyokuren’s shells (subject to Meiko’s determination) is/are launched from Meiko’s hands to fly in a straight line. This technique causes bludgeoning damage if a blunt part of the shell hits an opponent,or piercing damage if the horn of the shell meets the opponent first. The strength and speed of this technique is based on the values of Meiko’s Seijuu and Hohou stats respectively. A shard released by Hishin Kirindan will remain where it has fallen for two post cycles, and Meiko cannot form a new shell on a particular hand until the detached shell from that same hand is dissipated. After two post cycles, the shell will evaporate into an evanescent yellow mist.
For: Shikai
Name: Tennojinkei
Type: Supplementary
Cost: High
Range: Close
Description: On giving the command “...” (“Cleanse!”), Meiko will place one or both of her hands on a living target. On giving the command, the shell(s) of whatever hand Meiko has placed on the target will turn an ethereal blue and engulf the target, healing wounds and cleansing poisons. Meiko can use two shells on two targets, or combine the shells to heal at twice the normal healing speed, although the spiritual exertion of this is enough to make Meiko pass out for 3 posts after performing the technique, if the healing takes longer than one post, and even if she awakens, Meiko will be too tired to fight. Both Meiko and her target must remain stationary for this technique to work.
Small wounds, cuts and bruises will heal in one post.
Average cuts, bruises and wounds need two post cycles to heal.
Serious injuries need three posts to heal.
Life-threatening injuries need four post cycles to heal. Meiko is terribly stressed when healing life-threatening injuries.
Tennojinkei can only be used twice in a thread (one with each shell), or once in a thread, if the two shells are combined to heal a target.
Name: Daiten Shinrou [Great Heaven Spirit Prison]
Type: Supplementary
Cost: Low
Range: Self
Description: This is Tenkohaku Gyokuren’s primary ability. On giving the command “Igame!” (“open!”), Tenkohaku Gyokuren’s shells will glow a bright golden, and absorb any energy in contact with them, at which point, the eyes on the shells begin to glow blue. Such energy includes energy-based hadou spells, cero, etc. Note that if the Seijuu stat of the user of the energy to be absorbed is greater than Meiko’s she will not be able to use her Daiten Shinrou technique to absorb anything. If the Seijuu stat is between -3 to +3 of Meiko’s, she will absorb half of the energy, leaving a more weakened version of it. She may choose to use both shells on her hands to absorb such energy, in which case she will be able to absorb it fully. If Meiko’s Seijuu stat exceeds +3 of her opponent’s, she will absorb the energy completely. Meiko does not have any restrictions to absorbing any energy released by herself.
Once energy has been stored using Daiten Shinrou, Meiko can, at will, release the stored energy in Tenkohaku Gyokuren’s shells in an explosion that radiates outward from whichever shell Meiko chooses to release the stored energy. The range of the explosion is a 5-meter radius outward. Of course, anyone standing beside or behind Meiko will not be affected by the blast. Meiko can choose to release energy from one shell at a time, or both at once.
Note that when Daiten Shinrou is activated and Tenkohaku Gyokuren has absorbed energy, Daiten Shinrou cannot be used again until the stored energy is discharged. The energy can be stored indefinitely, and if both Tenkohaku Gyokuren’s shells have stored energy, Meiko can choose to discharge the energy of the two shells at different times.
After energy stored by Tenkohaku Gyokuren is discharged from a shell, a cooldown of two posts is required for Meiko to use Daiten Shinrou from that shell again.
For: Shikai
Name: Kaminori Taibatsu [Punishment of Divine Law]
Type: Offensive
Cost: Medium
Range: Short/Medium/Long
Description: On Meiko’s giving the command “Kudakero!” (Shatter!), one or both of Tenkohaku Gyokuren’s shells will shatter into dangerous flying fragments that move in all directions and can easily cause deep lacerations when the embed themselves in an opponent. While the crystal fragments of Tenkohaku Gyokuren’s shell will avoid Meiko by default, as long as she stands still at what time the shell bursts, this ability does not distinguish between friend or foe. If Meiko has used Daiten Shinrou to store energy which has not been released, the shattering of Tenkohaku Gyokuren’s shell will not release the energy, so Meiko can increase the range of the explosion caused by releasing the energy absorbed through Daiten Shinrou, by first giving the command “kudakero!” before releasing the stored energy. However, if Meiko is caught in the explosion, she will be wounded by it. The shards will evaporate into an evanescent yellow mist at the end of the post. If energy is unreleased when the shards evaporate, the stored energy will be lost to the surroundings as harmless reiatsu.
Meiko can shatter her shells whether they are close by or far, and can only control the flying shards to change their trajectory once.
Requires a two-post cooldown to reform a shell when Kamigirin Taibatsu is used.
For: Shikai
Name: Hishin Kirindan [Flying Spirit Kirin Bullet]
Type: Offensive
Cost: Medium
Range: Long
Description: Hishin Kirindan is activated by the command “Tobe!” (“Fly!”), at which point, either one or two of Tenkohaku Gyokuren’s shells (subject to Meiko’s determination) is/are launched from Meiko’s hands to fly in a straight line. This technique causes bludgeoning damage if a blunt part of the shell hits an opponent,or piercing damage if the horn of the shell meets the opponent first. The strength and speed of this technique is based on the values of Meiko’s Seijuu and Hohou stats respectively. A shard released by Hishin Kirindan will remain where it has fallen for two post cycles, and Meiko cannot form a new shell on a particular hand until the detached shell from that same hand is dissipated. After two post cycles, the shell will evaporate into an evanescent yellow mist.
For: Shikai
Name: Tennojinkei
Type: Supplementary
Cost: High
Range: Close
Description: On giving the command “...” (“Cleanse!”), Meiko will place one or both of her hands on a living target. On giving the command, the shell(s) of whatever hand Meiko has placed on the target will turn an ethereal blue and engulf the target, healing wounds and cleansing poisons. Meiko can use two shells on two targets, or combine the shells to heal at twice the normal healing speed, although the spiritual exertion of this is enough to make Meiko pass out for 3 posts after performing the technique, if the healing takes longer than one post, and even if she awakens, Meiko will be too tired to fight. Both Meiko and her target must remain stationary for this technique to work.
Small wounds, cuts and bruises will heal in one post.
Average cuts, bruises and wounds need two post cycles to heal.
Serious injuries need three posts to heal.
Life-threatening injuries need four post cycles to heal. Meiko is terribly stressed when healing life-threatening injuries.
Tennojinkei can only be used twice in a thread (one with each shell), or once in a thread, if the two shells are combined to heal a target.