Divus
Newbie
ENTROPY WILL ALWAYS TRIUMPH
Posts: 15
|
Post by Divus on Jun 28, 2013 11:15:49 GMT -5
f
|
|
|
Post by Pheonix on Jun 28, 2013 19:23:17 GMT -5
simply put, this ability is too strong for such a low cost, and to be constantly active. the reduced cost needs to be removed completely, along with the damage increase (since both of these would only happen if the REI/SEI stat was boosted, and stat boosting techs aren't allowed here). The sensory part is okay, but it needs duration limitation on it.
|
|
Divus
Newbie
ENTROPY WILL ALWAYS TRIUMPH
Posts: 15
|
Post by Divus on Jun 28, 2013 20:04:13 GMT -5
And if it did nothing but reduce reiatsu cost? What would it need to be like then?
|
|
|
Post by Pheonix on Jun 28, 2013 21:36:42 GMT -5
That doesn't work. It is still a stat boost, because it's giving your character a much higher SEI, or REI, then they have. It would allow you to cast and use that many more techs. No stat boosts, man.
|
|
Divus
Newbie
ENTROPY WILL ALWAYS TRIUMPH
Posts: 15
|
Post by Divus on Jun 28, 2013 23:03:03 GMT -5
Oh, a five percent increase in spell power is a "much higher SEI"? Here I thought it just increased damage by a paltry sum as a triviality and reduced the cost of techniques. I must've missed that part where I shoved an obtuse, throbbing stat-beefer in there. How clumsy of me.
At any rate, with the changes you requested this spell would literally provide no benefit. It would be a very ineffectual sensory technique - I could probably make a separate technique for that if that's what I wanted, but it appears my choices with passives are very, very limited.
So, I changed it to being a weak defensive barrier instead. Probably what it should've been anyway considering what I put for it's type. This technique is required to use some other techniques, but without any effect beyond that it is essentially pointless and really discourages the creation of a build where one's techniques actively interact with and effect one another. At least permit the mild passive defense boost.
tl;dr - Changed it to something else.
|
|
|
Post by Pheonix on Jun 28, 2013 23:41:33 GMT -5
It wasn't just the damage, more so the actual control of the energy, which is based off of SEI. Having 20% more efficiency is like having a lot more SEI. it allows you to use that many more techs, because the control is so high. Now please, no more snide little comments like that.
"This energy is often sacrificed for use in other techniques," This part needs to be removed. You can't use the energy from this tech to fuel other techs.
|
|
Divus
Newbie
ENTROPY WILL ALWAYS TRIUMPH
Posts: 15
|
Post by Divus on Jun 29, 2013 0:11:25 GMT -5
20% could've been 20% more power, though in this case it was used to reduce the cost of techniques. When something is more efficient you either spend the same amount to get more bang or spend less to get the same bang as before. That situation was the latter, but it's history now.
"This energy is often sacrificed for use in other techniques" - I meant to imply the barrier is canceled if a technique which requires Lunar Raiment to be active is used. That is what this actually means. I thought that was self explanatory and did not imply a cost was being sidewinded, but I can make that specific if you prefer?
|
|
|
Post by Pheonix on Jun 29, 2013 1:17:42 GMT -5
Yes, I would prefer that.
|
|
Divus
Newbie
ENTROPY WILL ALWAYS TRIUMPH
Posts: 15
|
Post by Divus on Jun 30, 2013 0:34:51 GMT -5
Done.
|
|
|
Post by Pheonix on Jun 30, 2013 23:21:59 GMT -5
Approved~
|
|