Post by Ryou Kurosawa on Feb 24, 2013 20:19:39 GMT -5
For: Shikai
Name: Kage no ken (Swords of Shadows)
Type: Offensive
Cost: Moderate
Range: Medium
Description: This ability is Ryou’s main form of attack and what he uses to give his defensive fighting style a strong offensive. With Kage no ken he is able form, up to seven stabbing tendrils, either his own shadow or a shadow that he has touched with his shikai. The tendrils are made completely out of the shadow and will attempt to either stab the target or sword fight with them, since it takes an almost knife like shape. Ryou controls the actions of the shadow himself with finger movements of his Shikai if needed. If it not his own shadow that the tendril is set to come from, then he must be able to see it, and it can’t belong to another person.
For: Shikai
Name: Kage no tate (Shield of Shadows)
Type: Defensive|
Cost: Moderate
Range: Medium
Description: Kage no tate is basically the more defensive version of Kage no ken, in the fact that the tendrils are more formed to be a shield than a sword, plus is quite a bit stronger when deflecting blows and energy. Plus the number that can be deployed is reduced to 5 instead of 7 like in the sword ability. It can be deployed at the same time as 4 tendrils form Kage no ken, and at this point limits his movement, and must come from his own shadow directly.
For: Shikai
Name: Yami no akumu (Nightmares of the Darkness)
Type: Offensive
Cost: Medium
Range: Medium
Description: Nightmares of the Darkness is the best expression of In'ei's split personallity. As ability creates 6 gremlien looking creatures out of Ryous shadow with each pair having blue, green, pink glowing eyes respectively... as well as playful tone that belies there nature. Becuase of the fact they are tricksters who attempt act in ambush with Ryou and so therefore are more shealthy than deadly, and while they always remain fully visiable they will try to always pull off supirse attacks if possiable.
For: Shikai
Name: Kage no bçru (Veil of the Shadows)
Type: Defensive
Cost: Moderate
Range: Short
Description: Veil of Shadows gives Ryou the ability to fade into a shadow that he touches. When doing this it makes him much harder to dectect both visably because he is hiding in the dark, and also trying to sense him becomes more diffucult. Also he can move to any shadow touching the one that he has faded into, though doing so brings down his ability to hide for every time that he moves Also an attempt to surprise attack form this postion will also have the same effect causing him to be even more esay to detect.
For: Bankai
Name: Judge, Jury, and Jaberwocky
Type: Offensive
Cost: Moderate
Range: Medium
Description: These three tendrils represent his spirit in the real word, and also talk like them. Though in a more demonic manner. The three of them are strengthened by being within the area of the Court, and also simply by the fact that they count as a defensive, and offensive tentacle. They themselves are also allowed to use an part of the court as a way of lauching supirse attacks… to dive in and out of, so that they can attack form below… or above if Ryou has been successful in feeling up a building with his courtroom. Also the ability causes six of the sword tentacles to stick of Ryou’s back along with the three spirits, and like the spirits these can be guided in and out of parts of the Court that is created.
For: Bankai
Name: The Madman’s Court
Type: Offensive
Cost: High
Range: Long
Description: This is the Bankai’s most basic ability and it’s major purpose is that it strengthens his original abilities. What Madman’s Court allows him to do is to create shadows out of his weapon hand so long as he leaves it on spot for a set amount of time. The larger the amount of time, the larger the shadow, and this can even be done in thin air, but this shadow shrinks back in on itself in an instant. While in the area of shadow courtroom, the person is tallyed by the presence of their shadow as another defendent in the court... and so strengths the attacks of the Judge, Jury, and Jaberwocky against them. Also it allows for Ryou to create 2 of his beast for every person in the court, with the number now limited to 8.
For: Bankai
Name: The Madman's Bandersnacth
Type: Offensive
Cost: Moderate
Range: Medium
Description: This abilties summons three dog looking creatures form the shadows of the court. With large fangs, and claws, as well terriable speed they are a deadly trio indeed. They each have a differnt color of eyes, with one being green, the other pink and the final one blue. They like the tentacles can jump in and out of the area of the court, while wisphering to and goading the enemy that Ryou is fighting.
For: Bankai
Name: The Madman's Exacutioner
Type: Offensive
Cost: High
Range: Short
Description: This is Ryou's strongest ability, creating a protective armor, that gives the Captian claws on both hands. Ryou's armor seems to be made form the shadows themselves. While it has a definte shape, the surfuce seems to flow with a sort of murkery darkness, as though you are looking off into space and only the defiante shape of Ryou remains. It also covers Ryou's other hand with armor that extends a bit out into smaller claws, though not egough to interfere with his grip. Though the main fuction of this part of his ability is that takes Ryou's trickster nature to the fullest. In that it allows him to move any part of his body and have an after image effect. Ryou to use the entire court like the tentacles on his back to dive in and out. The major problem with this move is that it is consider his final trump card and so after it wears off Kurosawa is normally too tried to fight.
Name: Kage no ken (Swords of Shadows)
Type: Offensive
Cost: Moderate
Range: Medium
Description: This ability is Ryou’s main form of attack and what he uses to give his defensive fighting style a strong offensive. With Kage no ken he is able form, up to seven stabbing tendrils, either his own shadow or a shadow that he has touched with his shikai. The tendrils are made completely out of the shadow and will attempt to either stab the target or sword fight with them, since it takes an almost knife like shape. Ryou controls the actions of the shadow himself with finger movements of his Shikai if needed. If it not his own shadow that the tendril is set to come from, then he must be able to see it, and it can’t belong to another person.
For: Shikai
Name: Kage no tate (Shield of Shadows)
Type: Defensive|
Cost: Moderate
Range: Medium
Description: Kage no tate is basically the more defensive version of Kage no ken, in the fact that the tendrils are more formed to be a shield than a sword, plus is quite a bit stronger when deflecting blows and energy. Plus the number that can be deployed is reduced to 5 instead of 7 like in the sword ability. It can be deployed at the same time as 4 tendrils form Kage no ken, and at this point limits his movement, and must come from his own shadow directly.
For: Shikai
Name: Yami no akumu (Nightmares of the Darkness)
Type: Offensive
Cost: Medium
Range: Medium
Description: Nightmares of the Darkness is the best expression of In'ei's split personallity. As ability creates 6 gremlien looking creatures out of Ryous shadow with each pair having blue, green, pink glowing eyes respectively... as well as playful tone that belies there nature. Becuase of the fact they are tricksters who attempt act in ambush with Ryou and so therefore are more shealthy than deadly, and while they always remain fully visiable they will try to always pull off supirse attacks if possiable.
For: Shikai
Name: Kage no bçru (Veil of the Shadows)
Type: Defensive
Cost: Moderate
Range: Short
Description: Veil of Shadows gives Ryou the ability to fade into a shadow that he touches. When doing this it makes him much harder to dectect both visably because he is hiding in the dark, and also trying to sense him becomes more diffucult. Also he can move to any shadow touching the one that he has faded into, though doing so brings down his ability to hide for every time that he moves Also an attempt to surprise attack form this postion will also have the same effect causing him to be even more esay to detect.
For: Bankai
Name: Judge, Jury, and Jaberwocky
Type: Offensive
Cost: Moderate
Range: Medium
Description: These three tendrils represent his spirit in the real word, and also talk like them. Though in a more demonic manner. The three of them are strengthened by being within the area of the Court, and also simply by the fact that they count as a defensive, and offensive tentacle. They themselves are also allowed to use an part of the court as a way of lauching supirse attacks… to dive in and out of, so that they can attack form below… or above if Ryou has been successful in feeling up a building with his courtroom. Also the ability causes six of the sword tentacles to stick of Ryou’s back along with the three spirits, and like the spirits these can be guided in and out of parts of the Court that is created.
For: Bankai
Name: The Madman’s Court
Type: Offensive
Cost: High
Range: Long
Description: This is the Bankai’s most basic ability and it’s major purpose is that it strengthens his original abilities. What Madman’s Court allows him to do is to create shadows out of his weapon hand so long as he leaves it on spot for a set amount of time. The larger the amount of time, the larger the shadow, and this can even be done in thin air, but this shadow shrinks back in on itself in an instant. While in the area of shadow courtroom, the person is tallyed by the presence of their shadow as another defendent in the court... and so strengths the attacks of the Judge, Jury, and Jaberwocky against them. Also it allows for Ryou to create 2 of his beast for every person in the court, with the number now limited to 8.
For: Bankai
Name: The Madman's Bandersnacth
Type: Offensive
Cost: Moderate
Range: Medium
Description: This abilties summons three dog looking creatures form the shadows of the court. With large fangs, and claws, as well terriable speed they are a deadly trio indeed. They each have a differnt color of eyes, with one being green, the other pink and the final one blue. They like the tentacles can jump in and out of the area of the court, while wisphering to and goading the enemy that Ryou is fighting.
For: Bankai
Name: The Madman's Exacutioner
Type: Offensive
Cost: High
Range: Short
Description: This is Ryou's strongest ability, creating a protective armor, that gives the Captian claws on both hands. Ryou's armor seems to be made form the shadows themselves. While it has a definte shape, the surfuce seems to flow with a sort of murkery darkness, as though you are looking off into space and only the defiante shape of Ryou remains. It also covers Ryou's other hand with armor that extends a bit out into smaller claws, though not egough to interfere with his grip. Though the main fuction of this part of his ability is that takes Ryou's trickster nature to the fullest. In that it allows him to move any part of his body and have an after image effect. Ryou to use the entire court like the tentacles on his back to dive in and out. The major problem with this move is that it is consider his final trump card and so after it wears off Kurosawa is normally too tried to fight.