Post by AKASHI RANDGRIZ on Mar 29, 2013 23:27:06 GMT -5
For: Shikai
Name: Plasma
Type: Offensive
Cost: 15PP
Range: Short to Long
Description: A sharp, singular bolt of heated energy is dropped onto the opponent with staggering speed, doing minimal damage and exploding in a shower of purple sparks. Can stun his opponents briefly. (+1 turn stun)
For: Shikai
Name: Tornado
Type: Defensive
Cost: 25PP
Range: Short
Description: A wall of quickly rotating wind encircles Akashi, forming a somewhat protective barrier around him. It blocks physical attacks much better than reiatsu attacks.
For: Shikai
Name: Wind Slash
Type: Offensive
Cost: 15PP
Range: Long
Description: A blade of solidified air hurtles towards the opponent. The millimeter blade formed is sharp enough to cut through steel, and damage most things.
For: Shikai
Name: Thunderclap
Type: Offensive / Defensive
Cost: 20PP
Range: Short to Long
Description: Akashi claps his hands together after calling upon the attack, creating a sonic boom around him. If too close, it deafens and blinds for a short while (+1 turn). However, farther out, and you are only pushed back from Akashi.
For: Bankai
Name: Thunderhead
Type: Defensive
Cost: 55PP
Range: Self
Description: A spell cast upon himself, this makes his body electrified for the duration of his Bankai. Every physical hit upon the boy also backlashes and strikes his opponent with electric force.
For: Bankai
Name: Spark Plasma
Type: Offensive
Cost: 45PP
Range: Short to Long
Description: A stronger version of Plasma, this one fires several copies of the Plasma bolt that hit harder and stun more easily. However, the stun duration is still the same. (+1 turn)
For: Bankai
Name: Thunder Mine
Type: Offensive / Defensive
Cost: 40PP
Range: Short to Long
Description: A small ball of compressed electricity is ejected from the boy's rod, exploding only while a being aside from him is within range. However, the mines will float in place and will not be triggered by anything other than a living being besides Akashi entering detonation range. The shocks are enough to cause a minor stun. (+1 turn)
For: Bankai
Name: Call Dullahan
Type: Defensive / Offensive
Cost: 50PP
Range: Short
Description: His zanpakuto, while summoned, would usually do nothing aside from protect itself. However, with this attack, he can call upon his spirit to attack once. While Thunderhead is active, the attack is electrified and can cause a stun (+1 post). While there are Thunder Mines on the field, they draw close to the point of attack made and detonate immediately. If Spark Plasma was used last turn, the attack is a lot quicker, and can cause a stun (+1 post).
Name: Plasma
Type: Offensive
Cost: 15PP
Range: Short to Long
Description: A sharp, singular bolt of heated energy is dropped onto the opponent with staggering speed, doing minimal damage and exploding in a shower of purple sparks. Can stun his opponents briefly. (+1 turn stun)
For: Shikai
Name: Tornado
Type: Defensive
Cost: 25PP
Range: Short
Description: A wall of quickly rotating wind encircles Akashi, forming a somewhat protective barrier around him. It blocks physical attacks much better than reiatsu attacks.
For: Shikai
Name: Wind Slash
Type: Offensive
Cost: 15PP
Range: Long
Description: A blade of solidified air hurtles towards the opponent. The millimeter blade formed is sharp enough to cut through steel, and damage most things.
For: Shikai
Name: Thunderclap
Type: Offensive / Defensive
Cost: 20PP
Range: Short to Long
Description: Akashi claps his hands together after calling upon the attack, creating a sonic boom around him. If too close, it deafens and blinds for a short while (+1 turn). However, farther out, and you are only pushed back from Akashi.
For: Bankai
Name: Thunderhead
Type: Defensive
Cost: 55PP
Range: Self
Description: A spell cast upon himself, this makes his body electrified for the duration of his Bankai. Every physical hit upon the boy also backlashes and strikes his opponent with electric force.
For: Bankai
Name: Spark Plasma
Type: Offensive
Cost: 45PP
Range: Short to Long
Description: A stronger version of Plasma, this one fires several copies of the Plasma bolt that hit harder and stun more easily. However, the stun duration is still the same. (+1 turn)
For: Bankai
Name: Thunder Mine
Type: Offensive / Defensive
Cost: 40PP
Range: Short to Long
Description: A small ball of compressed electricity is ejected from the boy's rod, exploding only while a being aside from him is within range. However, the mines will float in place and will not be triggered by anything other than a living being besides Akashi entering detonation range. The shocks are enough to cause a minor stun. (+1 turn)
For: Bankai
Name: Call Dullahan
Type: Defensive / Offensive
Cost: 50PP
Range: Short
Description: His zanpakuto, while summoned, would usually do nothing aside from protect itself. However, with this attack, he can call upon his spirit to attack once. While Thunderhead is active, the attack is electrified and can cause a stun (+1 post). While there are Thunder Mines on the field, they draw close to the point of attack made and detonate immediately. If Spark Plasma was used last turn, the attack is a lot quicker, and can cause a stun (+1 post).