Post by Gangrel Orsino on Oct 19, 2013 22:03:20 GMT -5
For: Togabito Techniques
Name: Flash wall
Type: Offensive
Cooldown: Three posts
Cost: Moderate
Range: Short-Medium
Description: From a palm, Gangrel can produce a flat square surface of condensed reiatsu, which he can then project in a much larger form. The square expands upon being fired, and though it moves slowly, it moves with substantial momentum. While it can only move up to twenty feet away from Gangrel, it can be moved however he pleases, doubling as a barrier. By shrinking it, it's force and speed can increase slightly, while expanding the square makes it's energy less dense and thus weaker. Lasts only a single post and is easily escaped. Enemies must have a SEI/HAK higher than Gangrel's SEI to break the square.
For: Togabito Techniques
Name: Aura Strike
Type: Offensive
Cooldown: Four posts
Cost: High
Range: Short
Description: Gangrel discharges his reiatsu to accompany a single attack, adding to the impact of one blow to cause devastating kinetic damage. This is not increasing his physical qualities, as the direct effect of the technique is not driven by his physical strength, but only uses physical motion as a catalyst for it's own. With this technique Gangrel's reiatsu surges across whatever he strikes, which releases heavy tremors throughout it. If used on the ground, for example, it would fracture and shake considerably as if a quake had struck briefly. Uses Gangrel's SEI stat for damage purposes.
For: Togabito Techniques
Name: Aura Shield
Type: Defensive
Cooldown: Two posts
Cost: Low
Range: Self
Description: Gangrel lost his hierro upon becoming Togabito, but uses this technique to temporarily replicate the same effect it provided. Like Aura Strike, Aura Shield will last only eight seconds, but in that time forms a layer of reiatsu around the user's body that provides protection from harm. It's obviously not perfect as hierro isn't either, but does allow for acts such as blocking blades bare handed within a certain range of power between combatants. Generally works like a simple barrier, and is quite easy to activate. The barrier's defense is Gangrel's SEI vs the enemy's HAK or SEI depending on the type of attack used, and attacks that are 4 points below his SEI or more will be nullified. Attacks that are 3-1 points lower will simply do far less damage. If an enemy's SEI/HAK is equal to Gangrel's, only moderate damage reduction occurs. Enemies with a SEI/HAK stat that is 1-3 points higher face only minor damage reduction. If an enemy's SEI/HAK stat is 4 points higher than his or more, the damage is not reduced at all.
For: Togabito Techniques
Name: Ripple
Type: Offensive/Disruption
Cooldown: Four posts
Cost: High
Range: One to thirty feet
Description: With this technique Gangrel releases a bright burst of reiatsu around himself in a controlled series of ripples for a few seconds. These ripples push hard on anything they touch, but even so this does little damage, because the real purpose of the ripples is to disrupt reiatsu. Anything that is being charged will be nullified if it or the user is struck by these ripples during their charge time.This also temporarily suspends techniques which have a duration for the post ripple is used in, but the post ripple was used in still counts towards their duration time, effectively wasting a single post of their time. Also interferes with flash steps by scattering the reiatsu the user would normally have under their feet, ceasing their high speed motion or possibly causing them to fly off course if their SEI is great enough to withstand the Ripple. If one's SEI is at least 2 points lower than Gangrel's, the disruption is substantial and has full effect. Equal SEI or SEI that is just one point lower has only moderate disruption, allowing flash step user's to remain in motion but they will be unable to control their destination. Those with a higher SEI, however, are not disrupted.
Name: Flash wall
Type: Offensive
Cooldown: Three posts
Cost: Moderate
Range: Short-Medium
Description: From a palm, Gangrel can produce a flat square surface of condensed reiatsu, which he can then project in a much larger form. The square expands upon being fired, and though it moves slowly, it moves with substantial momentum. While it can only move up to twenty feet away from Gangrel, it can be moved however he pleases, doubling as a barrier. By shrinking it, it's force and speed can increase slightly, while expanding the square makes it's energy less dense and thus weaker. Lasts only a single post and is easily escaped. Enemies must have a SEI/HAK higher than Gangrel's SEI to break the square.
For: Togabito Techniques
Name: Aura Strike
Type: Offensive
Cooldown: Four posts
Cost: High
Range: Short
Description: Gangrel discharges his reiatsu to accompany a single attack, adding to the impact of one blow to cause devastating kinetic damage. This is not increasing his physical qualities, as the direct effect of the technique is not driven by his physical strength, but only uses physical motion as a catalyst for it's own. With this technique Gangrel's reiatsu surges across whatever he strikes, which releases heavy tremors throughout it. If used on the ground, for example, it would fracture and shake considerably as if a quake had struck briefly. Uses Gangrel's SEI stat for damage purposes.
For: Togabito Techniques
Name: Aura Shield
Type: Defensive
Cooldown: Two posts
Cost: Low
Range: Self
Description: Gangrel lost his hierro upon becoming Togabito, but uses this technique to temporarily replicate the same effect it provided. Like Aura Strike, Aura Shield will last only eight seconds, but in that time forms a layer of reiatsu around the user's body that provides protection from harm. It's obviously not perfect as hierro isn't either, but does allow for acts such as blocking blades bare handed within a certain range of power between combatants. Generally works like a simple barrier, and is quite easy to activate. The barrier's defense is Gangrel's SEI vs the enemy's HAK or SEI depending on the type of attack used, and attacks that are 4 points below his SEI or more will be nullified. Attacks that are 3-1 points lower will simply do far less damage. If an enemy's SEI/HAK is equal to Gangrel's, only moderate damage reduction occurs. Enemies with a SEI/HAK stat that is 1-3 points higher face only minor damage reduction. If an enemy's SEI/HAK stat is 4 points higher than his or more, the damage is not reduced at all.
For: Togabito Techniques
Name: Ripple
Type: Offensive/Disruption
Cooldown: Four posts
Cost: High
Range: One to thirty feet
Description: With this technique Gangrel releases a bright burst of reiatsu around himself in a controlled series of ripples for a few seconds. These ripples push hard on anything they touch, but even so this does little damage, because the real purpose of the ripples is to disrupt reiatsu. Anything that is being charged will be nullified if it or the user is struck by these ripples during their charge time.This also temporarily suspends techniques which have a duration for the post ripple is used in, but the post ripple was used in still counts towards their duration time, effectively wasting a single post of their time. Also interferes with flash steps by scattering the reiatsu the user would normally have under their feet, ceasing their high speed motion or possibly causing them to fly off course if their SEI is great enough to withstand the Ripple. If one's SEI is at least 2 points lower than Gangrel's, the disruption is substantial and has full effect. Equal SEI or SEI that is just one point lower has only moderate disruption, allowing flash step user's to remain in motion but they will be unable to control their destination. Those with a higher SEI, however, are not disrupted.