Post by Yamanu Kenpachi on Sept 27, 2013 22:45:44 GMT -5
Foreword: All of the following techniques are based on the manipulation of kinetic forces and therefore utilize HAK as their controlling stat rather than SEI, as kinetic force is purely physical.
For: Bankai
Name: Zen (Enlightenment)
Type: Passive/Offensive
Cost: Medium. The trance state lasts for a total of three posts with a two post cooldown.
Range: Self
Description: A meditative technique in which Yamanu enters into a trance-like state of unbreakable concentration that renders him immune to adverse mental and psychological effects. In this state, all of Yamanu's physical attacks gain perfectly directed force, meaning that the force of his blows is not dampened upon impact with or reduced as it travels through the target body, giving it a sort of 'penetrating' quality that can cause severe damage to internal organs and increased levels of general bone and tissue trauma.
For: Bankai
Name: Shi Tatchi (Death Touch)
Type: Offensive
Cost: Medium. Requires a two post cooldown between each use to prevent Yamanu's bones from breaking under the strain of concentrating so much kinetic energy in one spot.
Range: Self
Description: A deceptively simple technique in which Yamanu focuses tremendous amounts of kinetic energy into his right hand before gently touching his target with it in any way from a simple tap to a pat on the back or a flick to the forehead. As soon as his hand makes contact with them, all of the concentrated force is then released at once and the target's body will feel as though it had just been wracked by an earthquake, causing massive damage at the point of contact while the rest of their body suffers from subsequently less damaging aftershocks that diminish in power the further away they get from the epicenter.
For: Bankai
Name: Kokonoe Rakshasa (Ninefold Rakshasa)
Type: Offensive
Cost: High. Due to the extreme speed involved, Ninefold Rakshasa has a five post cooldown after each use so that Yamanu doesn't end up overexerting his body.
Range: Short
Description: A fearsome barrage of nine consecutive attacks, all made within the blink of an eye. Ninefold Rakshasa utilizes the enormous boost to Yamanu's HOH when he enter bankai in conjunction with his ability to manipulate kinetic energy in order to create a shunpo variant that enables him accelerate to the point of escape velocity, allowing him to completely ignore the pull of gravity for the briefest of moments and move at speeds surpassing even Senka. He then strikes the target in nine individual locations (as nine is the maximum number of strikes he has time for before he decelerates again), each aimed at a different vital point, before returning to his original location. The technique is so fast that he even outpaces the kinetic energy of his own attacks, such that the force of the nine strikes seems to hit every point simultaneously when his assault is finished.
For: Bankai
Name: Izuna Ryūsei Danmaku Yūsei Zetsumetsu Kōka (Izuna Meteor Barrage Planetary Extinction Drop)
Type: Offensive
Cost: High. This technique can only be used once in any given fight, as the strain placed on Yamanu while using it (particularly during the final drop) would otherwise result in severe and possibly fatal injury to his body if attempted to use it any more than that.
Range: Short
Description: An extremely flashy and powerful combo displaying the true potential of Yamanu's Izuna style. It begins by launching the opponent into the air with a powerful kick before pursuing them with shunpo and repeatedly juggling them higher and higher, all the while increasing their mutual velocities until they reach a suitable altitude, at which point Yamanu will shunpo above them and then shunpo down directly into them, catching them in a vice-like grab from behind and beginning their descent back to the ground. As they fall, he then begins spinning to generate as much rotational force as possible on top of the already high velocity accumulated during their ascent and the rapid acceleration being caused by their descent, assaulting both Yamanu and his target with tremendously high g-forces that are further amplified through kinetic manipulation and continuously increase the further they fall. Finally, as they reach the ground, their velocity and rotational force peak and the resulting g-forces reach critical levels just as Yamanu disengages and jumps away to safety, while his opponent is sent crashing head first into the ground, creating a massive impact crater and resulting in tremendous damage to the target.
(Note: In reality, the first part of the technique is nothing more than a setup to bring the enemy to a suitable height for the drop and can be left out completely if the proper altitude can be reached by some other means. Only the second part of the technique actually makes use of the power of Yamanu's bankai, namely by increasing the rate of g-force production far beyond normal scientific limits, peaking out before impact at a level that would otherwise require speeds of Mach 20 or higher under normal circumstances.)
For: Bankai
Name: Zen (Enlightenment)
Type: Passive/Offensive
Cost: Medium. The trance state lasts for a total of three posts with a two post cooldown.
Range: Self
Description: A meditative technique in which Yamanu enters into a trance-like state of unbreakable concentration that renders him immune to adverse mental and psychological effects. In this state, all of Yamanu's physical attacks gain perfectly directed force, meaning that the force of his blows is not dampened upon impact with or reduced as it travels through the target body, giving it a sort of 'penetrating' quality that can cause severe damage to internal organs and increased levels of general bone and tissue trauma.
For: Bankai
Name: Shi Tatchi (Death Touch)
Type: Offensive
Cost: Medium. Requires a two post cooldown between each use to prevent Yamanu's bones from breaking under the strain of concentrating so much kinetic energy in one spot.
Range: Self
Description: A deceptively simple technique in which Yamanu focuses tremendous amounts of kinetic energy into his right hand before gently touching his target with it in any way from a simple tap to a pat on the back or a flick to the forehead. As soon as his hand makes contact with them, all of the concentrated force is then released at once and the target's body will feel as though it had just been wracked by an earthquake, causing massive damage at the point of contact while the rest of their body suffers from subsequently less damaging aftershocks that diminish in power the further away they get from the epicenter.
For: Bankai
Name: Kokonoe Rakshasa (Ninefold Rakshasa)
Type: Offensive
Cost: High. Due to the extreme speed involved, Ninefold Rakshasa has a five post cooldown after each use so that Yamanu doesn't end up overexerting his body.
Range: Short
Description: A fearsome barrage of nine consecutive attacks, all made within the blink of an eye. Ninefold Rakshasa utilizes the enormous boost to Yamanu's HOH when he enter bankai in conjunction with his ability to manipulate kinetic energy in order to create a shunpo variant that enables him accelerate to the point of escape velocity, allowing him to completely ignore the pull of gravity for the briefest of moments and move at speeds surpassing even Senka. He then strikes the target in nine individual locations (as nine is the maximum number of strikes he has time for before he decelerates again), each aimed at a different vital point, before returning to his original location. The technique is so fast that he even outpaces the kinetic energy of his own attacks, such that the force of the nine strikes seems to hit every point simultaneously when his assault is finished.
For: Bankai
Name: Izuna Ryūsei Danmaku Yūsei Zetsumetsu Kōka (Izuna Meteor Barrage Planetary Extinction Drop)
Type: Offensive
Cost: High. This technique can only be used once in any given fight, as the strain placed on Yamanu while using it (particularly during the final drop) would otherwise result in severe and possibly fatal injury to his body if attempted to use it any more than that.
Range: Short
Description: An extremely flashy and powerful combo displaying the true potential of Yamanu's Izuna style. It begins by launching the opponent into the air with a powerful kick before pursuing them with shunpo and repeatedly juggling them higher and higher, all the while increasing their mutual velocities until they reach a suitable altitude, at which point Yamanu will shunpo above them and then shunpo down directly into them, catching them in a vice-like grab from behind and beginning their descent back to the ground. As they fall, he then begins spinning to generate as much rotational force as possible on top of the already high velocity accumulated during their ascent and the rapid acceleration being caused by their descent, assaulting both Yamanu and his target with tremendously high g-forces that are further amplified through kinetic manipulation and continuously increase the further they fall. Finally, as they reach the ground, their velocity and rotational force peak and the resulting g-forces reach critical levels just as Yamanu disengages and jumps away to safety, while his opponent is sent crashing head first into the ground, creating a massive impact crater and resulting in tremendous damage to the target.
(Note: In reality, the first part of the technique is nothing more than a setup to bring the enemy to a suitable height for the drop and can be left out completely if the proper altitude can be reached by some other means. Only the second part of the technique actually makes use of the power of Yamanu's bankai, namely by increasing the rate of g-force production far beyond normal scientific limits, peaking out before impact at a level that would otherwise require speeds of Mach 20 or higher under normal circumstances.)