Post by Benigane Haritaki on Jul 13, 2013 19:19:27 GMT -5
Name of Fullbring: Spiritus Venator (Wraith Hunter)
For: Spiritus Venator
Name: Manu Spiritus (Hand of the Spectre)
Type: Supplementary
Cost: Medium
Range: Short
Description: Using the Psionic power of the Hunter, Minerva is able to pick up objects with her mind and use them for various purposes. She can throw them, swing them as weapons, and do whatever a hand can be permitted to do with the objects. In essence, this ability grants her 'telekinetic hands'. Picking up living things is a little more technical. Minerva can lift any living thing, even against its will, provided that its REI stat is lower than her SEI stat by -4 and below. Once the REI stat is -3 below her SEI stat or above this value, the creature can break free of her psychic grasp. She can carry a maximum of 3 objects. This power can be active for 4 posts with a cooldown of 3 posts.
For: Spiritus Venator
Name: Oculus Spiritus (Eye of the Spectre)
Type: Supplementary
Cost: Low
Range: Long
Description: This is an ESP (extrasensory perception) technique that enables Minerva to sense objects in her immediate vicinity without the use of her five senses. This power can cover up to a distance of about 2 kilometers, and works more or less like an Arrancar's Pesquisa. She can also use this technique in combat situations, but she will have to sacrifice distance for radial range. This is to say that Minerva can sense objects up to a distance of 50 meters all around her. She can utilize this power for four posts with a cooldown of 2 posts.
For: Spiritus Venator
Name: Conchae Spiritus (Shell of the Spectre)
Type: Defensive/ Supplementary
Cost: Medium
Range: Self- Short
Description: This technique coats Minerva with a psionic shield that covers every area of her body. She can also project the shell to cover a radial range of 20 meters. The shield is sufficient to withstand attacks, both physical and spiritual. It was created to simulate the resistant skin of the Arrancar, otherwise called Hierro, although its workings are a bit different. Any attack must be rated against Minerva's SEI stat (HAK for unarmed attacks, BUK for weapon attacks and SEI for spiritual/energy attacks). Anything -3 or higher than her SEI stat will prevail, while she can shrug off any attack -4 and below her SEI stat. This technique can persist for three posts, and requires a two post cooldown.
For: Spiritus Venator
Name: Ira Spiritus (Wrath of the Spectre)
Type: Offensive
Cost: High
Range: Long
Description: Her most destructive ability, Minerva unleashes a blast of raw kinetic power. It is spherically shaped, has a purple hue, and thus can be detected by sight. She can control its power, ranging it from being capable to only knock down a person, to being destructive enough to rip through barriers and defenses. On impact, it releases a purely concussive 'explosion' (there is no fire involved) that can span a distance of 20 meters. It is capable of destroying anything that has a SEI stat which is -1 below Minerva's SEI stat and everything below it. It will cause considerable damage to something that has a SEI stat equal to hers, but the damage will not be as extensive as if it was lower. It is an instantaneous technique, and requires a space of five posts, before it can be used again.
For: Spiritus Venator
Name: Manu Spiritus (Hand of the Spectre)
Type: Supplementary
Cost: Medium
Range: Short
Description: Using the Psionic power of the Hunter, Minerva is able to pick up objects with her mind and use them for various purposes. She can throw them, swing them as weapons, and do whatever a hand can be permitted to do with the objects. In essence, this ability grants her 'telekinetic hands'. Picking up living things is a little more technical. Minerva can lift any living thing, even against its will, provided that its REI stat is lower than her SEI stat by -4 and below. Once the REI stat is -3 below her SEI stat or above this value, the creature can break free of her psychic grasp. She can carry a maximum of 3 objects. This power can be active for 4 posts with a cooldown of 3 posts.
For: Spiritus Venator
Name: Oculus Spiritus (Eye of the Spectre)
Type: Supplementary
Cost: Low
Range: Long
Description: This is an ESP (extrasensory perception) technique that enables Minerva to sense objects in her immediate vicinity without the use of her five senses. This power can cover up to a distance of about 2 kilometers, and works more or less like an Arrancar's Pesquisa. She can also use this technique in combat situations, but she will have to sacrifice distance for radial range. This is to say that Minerva can sense objects up to a distance of 50 meters all around her. She can utilize this power for four posts with a cooldown of 2 posts.
For: Spiritus Venator
Name: Conchae Spiritus (Shell of the Spectre)
Type: Defensive/ Supplementary
Cost: Medium
Range: Self- Short
Description: This technique coats Minerva with a psionic shield that covers every area of her body. She can also project the shell to cover a radial range of 20 meters. The shield is sufficient to withstand attacks, both physical and spiritual. It was created to simulate the resistant skin of the Arrancar, otherwise called Hierro, although its workings are a bit different. Any attack must be rated against Minerva's SEI stat (HAK for unarmed attacks, BUK for weapon attacks and SEI for spiritual/energy attacks). Anything -3 or higher than her SEI stat will prevail, while she can shrug off any attack -4 and below her SEI stat. This technique can persist for three posts, and requires a two post cooldown.
For: Spiritus Venator
Name: Ira Spiritus (Wrath of the Spectre)
Type: Offensive
Cost: High
Range: Long
Description: Her most destructive ability, Minerva unleashes a blast of raw kinetic power. It is spherically shaped, has a purple hue, and thus can be detected by sight. She can control its power, ranging it from being capable to only knock down a person, to being destructive enough to rip through barriers and defenses. On impact, it releases a purely concussive 'explosion' (there is no fire involved) that can span a distance of 20 meters. It is capable of destroying anything that has a SEI stat which is -1 below Minerva's SEI stat and everything below it. It will cause considerable damage to something that has a SEI stat equal to hers, but the damage will not be as extensive as if it was lower. It is an instantaneous technique, and requires a space of five posts, before it can be used again.