Post by Hayate Asura on Jul 2, 2013 5:10:49 GMT -5
For: Shikai
Name: Keibatsu Hougaku "Judgements Law"
Type: Passive
Cost: Because this ability is needed to trigger other techniques this induces a minimal tax on the Shinigami.
Range: Long
Duration: 5 posts
Description: An ability that is required in order to use the other techniques. Hayate slides the palm of his hand along the flat of his blade then thrusts the end of his Zanpakuto towards his opponents direction. A small white shot of reiatsu is fired and upon contact a sigil, which looks like a simple ivory cross, is imprinted on their body. Once the opponent is 'marked' the remaining abilities are capable of being used with greater accuracy. This ability is not limited to that of a person and can be used on inanimate objects. It must be noted that only a single sigil can be placed at any given time and the sigil must expire before another can be placed.
For: Shikai
Name: Kanadzuchi "Hammer"
Type: Offensive
Cost: Moderatively taxing to Hayates energy
Range: Medium
Description: Hayate turns his Zanpakuto to its side so that both blades face his opponent long ways. He places his palm on Shiro Jajjis twin edges then slashes forward in a diagonal arc which creates three basketball shaped balls of white energy. These ivory orbs are fired toward the sigil created by Keibatsu Hogaku. These orbs of white energy are more akin to impact trauma and tend to push back the enemies upon contact.
For: Shikai
Name: Koumeiseidai "Justice"
Type: Offensive
Cost: As this is Shiro Jajjis strongest ability it is obviously one of the most taxing. Hayate is only capable of using this ability simultaniously two times maximum to which he experiences physical exhaustion. This is a high cost ability.
Range: Close
Description: This is considered as Shiro Jajjis strongest attack. Hayate places the tip of his Zanpakuto on the sigil created from Keibatsu Hogaku and recites the name of the technique "Koumeiseidai" which causes the mark to glow and spread across his opponents entire body resulting in an explosion of white energy aimed towards the foe.
For: Shikai
Name: Shiro Tate "White Aegis"
Type: Defensive
Cost: This is dependant on the opposing attack. If Hayate is defending against an extremely powerful attack which exceeds his natural resistance then his energy is heavily taxed. If he is defending against a moderate attack then he uses significantly less reiatsu.
Range: Close
Duration: 3 posts
Description: Hayate stabs his Zanpakuto down creating an ivory dome large enough to shield a maximum of 2 or 3 people. Its dimensions are 2 meters in radius. The dome is comprised of pure white energy which is passive and smooth in nature. The amount of times this technique can be used is dependent on the magnitude of defense required and the difference between the two parties. Against a significantly stronger opponent more reiatsu is required to uphold the aegis thus its effects are more taxing whilst a significantly weaker opponent requires minimal energy, thus less taxing, and can be used more frequently. In any given situation a cool down of 3 posts is required before its next use.
Name: Keibatsu Hougaku "Judgements Law"
Type: Passive
Cost: Because this ability is needed to trigger other techniques this induces a minimal tax on the Shinigami.
Range: Long
Duration: 5 posts
Description: An ability that is required in order to use the other techniques. Hayate slides the palm of his hand along the flat of his blade then thrusts the end of his Zanpakuto towards his opponents direction. A small white shot of reiatsu is fired and upon contact a sigil, which looks like a simple ivory cross, is imprinted on their body. Once the opponent is 'marked' the remaining abilities are capable of being used with greater accuracy. This ability is not limited to that of a person and can be used on inanimate objects. It must be noted that only a single sigil can be placed at any given time and the sigil must expire before another can be placed.
For: Shikai
Name: Kanadzuchi "Hammer"
Type: Offensive
Cost: Moderatively taxing to Hayates energy
Range: Medium
Description: Hayate turns his Zanpakuto to its side so that both blades face his opponent long ways. He places his palm on Shiro Jajjis twin edges then slashes forward in a diagonal arc which creates three basketball shaped balls of white energy. These ivory orbs are fired toward the sigil created by Keibatsu Hogaku. These orbs of white energy are more akin to impact trauma and tend to push back the enemies upon contact.
For: Shikai
Name: Koumeiseidai "Justice"
Type: Offensive
Cost: As this is Shiro Jajjis strongest ability it is obviously one of the most taxing. Hayate is only capable of using this ability simultaniously two times maximum to which he experiences physical exhaustion. This is a high cost ability.
Range: Close
Description: This is considered as Shiro Jajjis strongest attack. Hayate places the tip of his Zanpakuto on the sigil created from Keibatsu Hogaku and recites the name of the technique "Koumeiseidai" which causes the mark to glow and spread across his opponents entire body resulting in an explosion of white energy aimed towards the foe.
For: Shikai
Name: Shiro Tate "White Aegis"
Type: Defensive
Cost: This is dependant on the opposing attack. If Hayate is defending against an extremely powerful attack which exceeds his natural resistance then his energy is heavily taxed. If he is defending against a moderate attack then he uses significantly less reiatsu.
Range: Close
Duration: 3 posts
Description: Hayate stabs his Zanpakuto down creating an ivory dome large enough to shield a maximum of 2 or 3 people. Its dimensions are 2 meters in radius. The dome is comprised of pure white energy which is passive and smooth in nature. The amount of times this technique can be used is dependent on the magnitude of defense required and the difference between the two parties. Against a significantly stronger opponent more reiatsu is required to uphold the aegis thus its effects are more taxing whilst a significantly weaker opponent requires minimal energy, thus less taxing, and can be used more frequently. In any given situation a cool down of 3 posts is required before its next use.