Post by alcadeias on May 16, 2013 10:31:34 GMT -5
For: Fullbring
Name: Fati Manus
Type: Support [SEI]
Cost: When used,a constant drain starts on his reiatsu depending on the weight and distance of the object he is grabbing or holding.
Range: 50 ft [Mid-Long Range]
Description: Alcadeias has the power to be able to summon upto 4 invisible and ethereal hands. These hands can be used to wield his Lancea Ludiciums and have a range of 50 ft. They cannot touch any living being nor harm them in any way, but they can be used to interact with inanimate objects, and even to retrieve Alcadeias' sword if it is sent away from him, almost telepathically. The hands themselves are completely invisible and untouchable. When they are used on something, they slightly glow with yellow, holy light.
For: Fullbring
Name: Lumen Concutite [Light Shatter]
Type: Offensive Multirole [SEI]
Cost: High
Range: Varies
Description: Alcadeias points his forefinger and middle finger at a surface. A small circle of light will appear on that area, instantly widening into large circle of light, with a 5-15 ft radius, depending on amount of power he uses. After a few moments of the light appearing, the burst of light will strike the circle from above, dealing heavy damage to anything unfortunate enough to be caught within the circle. The shaft of light which descends from the sky will burn into the circle for a second before shattering, sending fragments of glass-like energy in every direction. These fragments cut like glass, although because of their small size, they usually inflict scratches instead of serious wounds. Still, one or two of these might do that just out of pure luck.
The radius of the circle determines the power of the blast of light. The minimum size, 15 ft radius, is the most concentrated and is almost always lethal to victims trapped in it, being able to melt flesh off bones. The largest it can reach, a 30 ft radius, is spread out and not very damaging, just a painful burn to most people, but can still causing temporary blindness and the spray of fragments is much greater, sacrificing power for more AoE.
Cooldown is 5 posts.
For: Fullbring
Name: Sideribus Inlustris Disrumpet [ Starlight Burst ]
Type: Offensive [SEI]
Cost: Medium
Range: Long
Description: Alcadeias swishes his one of his arms twice through the air around him, or even trails it on a surface, in the shape of a cross, causing the cross to start glowing brightly from the surface upon which it was aimed at/drawn on.
If it was aimed from the sky or from afar, the cross appears in the air upon which he swished it. He then slams a palm into it, causing it to launch a beam of light at a target, while the 4 limbs of the cross suddenly extend, before fading out as the beam is launched.
If drawn on a surface, even the smallest cross will glow for a few moments. Then, following the lines of the 4 limbs, It will suddenly cause a burst of light to launch in the respective directions, with the Center being unaffected. It's power will be greatest if it is drawn on a surface with his blood, strong enough to create a huge crater the shape of a cross along the path of the burst.
Cooldown is 4 posts.
For: Fullbring
Name: Lancea Lucidium
Type: Offensive Multirole [SEI - BUK]
Cost: Low to summon. Low Medium when thrown. High When used to incinerate.
Range: Melee / Long Range.
Description: Alcadeias can summon a Lance made of pure light. This lance will solidify into a goldenish weapon which he can then use to thrust at enemies. The key point about this move that makes it so strong is that, when he throws it, just as it leaves his hand, it will accelerate to extreme speeds, usually producing a sonic boom the exact millisecond it launches from his hand. Even if he throws it almost lazily, with almost no effort that would cause most weapons to simply fall at his feet, the lance will suddenly accelerate to full speed within a fraction of a second and zip towards the direction he fired it at, streaking like a ray of light itself. The weapon's composition is also extremely strong, so it is able to penetrate almost all known things, even things made out of energy or semi-ethereal things, unless they have 2 points of SEI more than Alcadeias' SEI. It does not go boom.
The Lance does not fade or disintegrate once it is made until Alcadeias releases his powers. If Alcadeias needs it, he simply summons it from wherever it is currently.
If it embeds itself in a target or while it is passing through, Alcadeias can activate a detonation on it willfully. This will cause a large drain on his power which will then cause the lance to incinerate the target it is embedded in, causing the victim to burn from the inside, golden light streaming out of the orifices and visible through the skin until the victim bursts in an explosion of light.
If Alcadeias summons more than one lance, the extra lances will fade away within some time until only one is left.
There is 1 post cooldown to a new lance formation, which is seldom used as he needs only one lance most of the times.
Also, he cannot summon his Lance back after it is thrown until it slows down or stops moving.
The Incineration has a 5 post cooldown.
Name: Fati Manus
Type: Support [SEI]
Cost: When used,a constant drain starts on his reiatsu depending on the weight and distance of the object he is grabbing or holding.
Range: 50 ft [Mid-Long Range]
Description: Alcadeias has the power to be able to summon upto 4 invisible and ethereal hands. These hands can be used to wield his Lancea Ludiciums and have a range of 50 ft. They cannot touch any living being nor harm them in any way, but they can be used to interact with inanimate objects, and even to retrieve Alcadeias' sword if it is sent away from him, almost telepathically. The hands themselves are completely invisible and untouchable. When they are used on something, they slightly glow with yellow, holy light.
For: Fullbring
Name: Lumen Concutite [Light Shatter]
Type: Offensive Multirole [SEI]
Cost: High
Range: Varies
Description: Alcadeias points his forefinger and middle finger at a surface. A small circle of light will appear on that area, instantly widening into large circle of light, with a 5-15 ft radius, depending on amount of power he uses. After a few moments of the light appearing, the burst of light will strike the circle from above, dealing heavy damage to anything unfortunate enough to be caught within the circle. The shaft of light which descends from the sky will burn into the circle for a second before shattering, sending fragments of glass-like energy in every direction. These fragments cut like glass, although because of their small size, they usually inflict scratches instead of serious wounds. Still, one or two of these might do that just out of pure luck.
The radius of the circle determines the power of the blast of light. The minimum size, 15 ft radius, is the most concentrated and is almost always lethal to victims trapped in it, being able to melt flesh off bones. The largest it can reach, a 30 ft radius, is spread out and not very damaging, just a painful burn to most people, but can still causing temporary blindness and the spray of fragments is much greater, sacrificing power for more AoE.
Cooldown is 5 posts.
For: Fullbring
Name: Sideribus Inlustris Disrumpet [ Starlight Burst ]
Type: Offensive [SEI]
Cost: Medium
Range: Long
Description: Alcadeias swishes his one of his arms twice through the air around him, or even trails it on a surface, in the shape of a cross, causing the cross to start glowing brightly from the surface upon which it was aimed at/drawn on.
If it was aimed from the sky or from afar, the cross appears in the air upon which he swished it. He then slams a palm into it, causing it to launch a beam of light at a target, while the 4 limbs of the cross suddenly extend, before fading out as the beam is launched.
If drawn on a surface, even the smallest cross will glow for a few moments. Then, following the lines of the 4 limbs, It will suddenly cause a burst of light to launch in the respective directions, with the Center being unaffected. It's power will be greatest if it is drawn on a surface with his blood, strong enough to create a huge crater the shape of a cross along the path of the burst.
Cooldown is 4 posts.
For: Fullbring
Name: Lancea Lucidium
Type: Offensive Multirole [SEI - BUK]
Cost: Low to summon. Low Medium when thrown. High When used to incinerate.
Range: Melee / Long Range.
Description: Alcadeias can summon a Lance made of pure light. This lance will solidify into a goldenish weapon which he can then use to thrust at enemies. The key point about this move that makes it so strong is that, when he throws it, just as it leaves his hand, it will accelerate to extreme speeds, usually producing a sonic boom the exact millisecond it launches from his hand. Even if he throws it almost lazily, with almost no effort that would cause most weapons to simply fall at his feet, the lance will suddenly accelerate to full speed within a fraction of a second and zip towards the direction he fired it at, streaking like a ray of light itself. The weapon's composition is also extremely strong, so it is able to penetrate almost all known things, even things made out of energy or semi-ethereal things, unless they have 2 points of SEI more than Alcadeias' SEI. It does not go boom.
The Lance does not fade or disintegrate once it is made until Alcadeias releases his powers. If Alcadeias needs it, he simply summons it from wherever it is currently.
If it embeds itself in a target or while it is passing through, Alcadeias can activate a detonation on it willfully. This will cause a large drain on his power which will then cause the lance to incinerate the target it is embedded in, causing the victim to burn from the inside, golden light streaming out of the orifices and visible through the skin until the victim bursts in an explosion of light.
If Alcadeias summons more than one lance, the extra lances will fade away within some time until only one is left.
There is 1 post cooldown to a new lance formation, which is seldom used as he needs only one lance most of the times.
Also, he cannot summon his Lance back after it is thrown until it slows down or stops moving.
The Incineration has a 5 post cooldown.