Post by Fulton Gustaf on Mar 23, 2013 21:47:43 GMT -5
For: Resurreccion
Name: Flame Blitz
Type:Offensive
Cost: low
Range: Short
Description:Seraph causes flames to run down his sword and then performs a series of six quick slashes. These can be combined with a Sonida to make his series of slashes much quicker. Due to the nature of the attack, the attack has no charging period, but has a cooldown of 2 posts without the sonida and 3 posts with the sonida.
For:Resurreccion
Name: Flare
Type:Offensive
Cost: High
Range: Mid-long
Description:Similar to Bala and perhaps Cero, Seraph charges a ball of orange energy in his hand and fires it at the enemy. Once within a six foot radius The ball of energy splits into six other balls of energy and begins to surround and circle the enemy. With a downward motion of his sword the balls of energy embed themselves into the ground. With an upward motion a great pillar of fire is charged underneath the enemy's feet. The pillar of fire is around 12 feet in diameter and would travel upward to consume the enemy. Due to the extensive nature because the steps needed for the attack, many opportunities would be given for the enemy to dodge or prevent the attack.
The steps are broken down below and take one turn each to perform unless stated otherwise:
1):Charging- takes around 2 posts. Can still fight while charging but cannot use any other technique.
2):Firing: Firing the ball of energy and it splitting/embedding into the ground takes one post
3) Boom: The pillar of fire firing takes one post.
This attack can only be used once a thread.
For: Resurreccion/Cero
Name: Angel's Breath
Type:Offensive
Cost: Medium
Range: Short-Mid
Description: It starts by charging a Cero in his mouth. Before firing Seraph decomposes the Cero, and compresses the energy, making it appear as if he decided not to fire it. Then he releases it in the same fashion as a normal Cero. The only difference is the output. The energy that makes up this variant of the Cero bounces wildly instead of moving in a straight direction, giving it the appearance of fire. Also because of this it is harder to deflect, for not all particles are moving in the exact direction. This also murders its range but is perfect for close range engagements. The effects are also the same as a normal Cero, but with an added burning effect. If hit full on, there is a possibility of complete incineration. However, rarely will he fire it without the enemy prepared. A graze or partial hit will give 2nd or 3rd degree burns. This technique has a cooldown of 5 posts.
For:Resurrecion
Name: Meteor Shower
Type: Offensive
Cost: Low- Medium
Range: Mid-Long
Description: Charged similarily to Angel's Breath, only differing in its firing. Instead of a cero being fired, several Bala-like fire projectiles are fired. If hit by one, burning won't be as severe as with Angel's Breath, but if hit by multiple projectiles, the victim should expect severe burning. There is a 3 post cooldown after use.
Name: Flame Blitz
Type:Offensive
Cost: low
Range: Short
Description:Seraph causes flames to run down his sword and then performs a series of six quick slashes. These can be combined with a Sonida to make his series of slashes much quicker. Due to the nature of the attack, the attack has no charging period, but has a cooldown of 2 posts without the sonida and 3 posts with the sonida.
For:Resurreccion
Name: Flare
Type:Offensive
Cost: High
Range: Mid-long
Description:Similar to Bala and perhaps Cero, Seraph charges a ball of orange energy in his hand and fires it at the enemy. Once within a six foot radius The ball of energy splits into six other balls of energy and begins to surround and circle the enemy. With a downward motion of his sword the balls of energy embed themselves into the ground. With an upward motion a great pillar of fire is charged underneath the enemy's feet. The pillar of fire is around 12 feet in diameter and would travel upward to consume the enemy. Due to the extensive nature because the steps needed for the attack, many opportunities would be given for the enemy to dodge or prevent the attack.
The steps are broken down below and take one turn each to perform unless stated otherwise:
1):Charging- takes around 2 posts. Can still fight while charging but cannot use any other technique.
2):Firing: Firing the ball of energy and it splitting/embedding into the ground takes one post
3) Boom: The pillar of fire firing takes one post.
This attack can only be used once a thread.
For: Resurreccion/Cero
Name: Angel's Breath
Type:Offensive
Cost: Medium
Range: Short-Mid
Description: It starts by charging a Cero in his mouth. Before firing Seraph decomposes the Cero, and compresses the energy, making it appear as if he decided not to fire it. Then he releases it in the same fashion as a normal Cero. The only difference is the output. The energy that makes up this variant of the Cero bounces wildly instead of moving in a straight direction, giving it the appearance of fire. Also because of this it is harder to deflect, for not all particles are moving in the exact direction. This also murders its range but is perfect for close range engagements. The effects are also the same as a normal Cero, but with an added burning effect. If hit full on, there is a possibility of complete incineration. However, rarely will he fire it without the enemy prepared. A graze or partial hit will give 2nd or 3rd degree burns. This technique has a cooldown of 5 posts.
For:Resurrecion
Name: Meteor Shower
Type: Offensive
Cost: Low- Medium
Range: Mid-Long
Description: Charged similarily to Angel's Breath, only differing in its firing. Instead of a cero being fired, several Bala-like fire projectiles are fired. If hit by one, burning won't be as severe as with Angel's Breath, but if hit by multiple projectiles, the victim should expect severe burning. There is a 3 post cooldown after use.