Post by Yoko Hirano on Jun 1, 2013 18:34:46 GMT -5
For: Shikai
Name: Mode Switch: Touch
Type: Passive Offensive
Cost: Low
Range: Melee
Description: This is the default mode for when Yoko enters Shikai. Her gloves are coated in a highly potent acid, but in this mode the acid can only be transferred by direct contact. Upon contact with another being, this is the general progression for the area contacted assuming a HAN equal to Yoko's SEI.
1st Post (The one they are hit on): The acid will eat through any clothes or non-reishi based armor it comes into contact with.
2nd Post (1st if direct skin contact is made): The area where direct contact was made will go numb, and the rest of that area (up to the size of a limb, a major section of the torso, etc) will feel slightly dull.
3rd Post: The acid will begin to eat away at the skin in the area where direct contact was made, causing first degree burns. The rest of that area will go completely numb, though it is still perfectly usable.
4th Post: The burns will get worse, progressing to 2nd degree.
5th Post: The burns continue to worsen, progressing to 3rd degree. The pain by this point will be rather excruciating.
6th Post: The acid has been in place long enough that it will begin to eat through the skin.
8th Post: The skin where direct contact was made will be completely dissolved.
10th Post: The acid will have seeped into their insides, and will start to dissolve internal organs. The pain at this point will likely have all but the most stalwart warriors rolling in agony.
14th Post: If the wound has been allowed to go on this long without treatment, it is likely fatal.
If the enemy has HAN only 75% as high as Yoko's SEI, then all of the above times are reduced by two posts. If their HAN is only half as high as Yoko's Sei, the times are reduced by four posts, meaning that 3rd degree burns will start on the same post they are hit. If their HAN is somehow only 25% as high as Yoko's SEI, it will jump ahead by seven posts (starting on dissolving their skin). Bankai will boost the post count forward by two. If the enemy's HAN is 25% higher than Yoko's SEI, two posts are added to all times except for dissolving their clothes. If their HAN is 50% higher than Yoko's SEI, four posts are added. If their HAN is twice as high as Yoko's SEI, they are immune to the acid.
If the acid hits a spiritual construct, such as a doll or a zanpakuto, it uses a SEI vs SEI check, rather than a SEI vs HAN. It still follows the same general progression as above, but obviously the details will vary based on what the acid hit.
This acid can be removed in any number of ways. For all intents and purposes, it functions just like a normal acidic solution would. It can be swept away by water, burned off by fire, or you could try rubbing the area on the ground. Anything logical can be made to work. In general, this makes this zanpakuto relatively useless against water-type fighters.
Because this is the default mode of Yoko's Shikai, there is no definite post limit on it, nor does it have a cooldown. Additionally, it should be noted that Yoko is immune to her own acid.
For: Shikai
Name: Mode Switch: Spray
Type: Passive Offensive
Cost: Moderate
Range: Up to 5 meters
Description: In this mode, a spray of acid is sent out with the inertia of every flick of Yoko's wrists at a speed equal to her HOH. Because this technique uses up so much acid, it drains her stamina rather quickly for a Shikai technique.The acid will be easily visible, and won't be terribly hard to dodge at a distance. What makes this mode tricky to deal with is if it is used in melee combat, as then blocking a strike becomes a sure-fire way to get a face-full of acid. All damage follows the above chart. This technique can only be maintained for a single post before going on a three post cooldown.
For: Shikai
Name: Acid Spike
Type: Offense
Cost: Low
Range: Up to 20 meters
Description: Yoko punches towards her opponent, and a spike of solidified acid shoots out of her glove, moving at a speed equal to her HOH. To be clear, only the outside of the spike is solidified. The inside is filled with liquid acid. The spike is roughly a foot wide and three feet long. Damage progression follows the above details, but the starting post varies based on the damage the actual spike deals. If it manages to penetrate someone's skin in a vital area, it may start as far ahead as beginning to dissolve their organs. If it just nicks them, it will start on post one.
For: Shikai
Name: Mode Switch: Low Potency
Type: Healing
Cost: Low
Range: Melee
Description: By reducing the potency of the acid she makes, Yoko can treat some wounds with her acid. This low potency acid will never cause damage beyond first degree burns. The primary use is to cauterize a wound, but it can also be ingested. If this acid is ingested, it will actively battle other toxins in someone's system. If Yoko's SEI is at least equal to the SEI of the source of a toxin in someone's system, this technique will be able to destroy said toxin. Unfortunately, this takes three posts to work, and it won't fix any damage caused before then. This mode must be maintained for at least one full post before another mode can be entered, but Acid Spikes can be used while in this mode, they just have the damage limit applied as well.
For: Bankai
Name: Mode Switch: Touch
Type: Passive Offensive
Cost: Low
Range: Melee
Description: Same as shikai version, but with two noteworthy differences. First, the starting post is moved forward to the third post of the Shikai damage count (fourth if raw flesh is hit). Secondly, the acid exists in a solidified layer below the liquid layer on the Bankai glove. This layer of solidified spiritual acid allows Yoko to interact with energy attacks as if they were physical. A SEI vs SEI check is first made to see if the energy attack will just overwhelm the acid, which generally won't happen unless the attack is extremely strong or Yoko is at a noteworthy SEI advantage. Assuming the acid holds up, a HAK vs SEI check is then made to see how successfully she is able to punch away/grab/block the attack.
For: Bankai
Name: Dissolving Wave
Type: Offensive
Cost: High
Range: Up to 100 meters
Description: Shoots out a large wave of acid, 5 meters tall and 10 meters wide. The wave moves at a speed equal to Yoko's SEI. This technique creates a great amount of acid at once, so it has the potential to completely coat an opponent. in a single use. See details above for damage.
For: Bankai
Name: Acid Wall
Type: Defensive
Cost: Varies, see description
Range: Special, see description (technically melee)
Description: A solidified wall of acid blasts upwards from a line that Yoko traces with her fingers. This line can be traced on any surface, including air ground, but physical contact is required. The wall can rise up to 10 meters high, and can be made as long as Yoko has the stamina for. Like the spikes, the wall is only solid on the outside, and is filled with liquid acid. Should anyone shatter the wall, or even just stab it, they will be met with a shower of acid. Breaking the wall generally requires a check against Yoko's SEI.
For: Bankai
Name: Mode Switch: Angel of Acid
Type: Passive Offensive
Cost: High
Range: N/A
Description: Two wings of solidified acid are formed on Yoko's back. Each wing is about three feet wide, and stretches down to Yoko's calf. The wings are purely skeletal, and can be severed by a check against Yoko's SEI. Like all other solidified acid constructs, they are filled with liquid acid on the inside. The main benefit of this form is that every flap of the wings shoots out a spray of acid, the same as the Spray Mode in Shikai. The difference here is that the wings are huge compared to the gloves, so the volume of acid is much higher. This form can be maintained for a maximum of five posts, can only be used once per release, and has a minimum of a 15 post cooldown.
Name: Mode Switch: Touch
Type: Passive Offensive
Cost: Low
Range: Melee
Description: This is the default mode for when Yoko enters Shikai. Her gloves are coated in a highly potent acid, but in this mode the acid can only be transferred by direct contact. Upon contact with another being, this is the general progression for the area contacted assuming a HAN equal to Yoko's SEI.
1st Post (The one they are hit on): The acid will eat through any clothes or non-reishi based armor it comes into contact with.
2nd Post (1st if direct skin contact is made): The area where direct contact was made will go numb, and the rest of that area (up to the size of a limb, a major section of the torso, etc) will feel slightly dull.
3rd Post: The acid will begin to eat away at the skin in the area where direct contact was made, causing first degree burns. The rest of that area will go completely numb, though it is still perfectly usable.
4th Post: The burns will get worse, progressing to 2nd degree.
5th Post: The burns continue to worsen, progressing to 3rd degree. The pain by this point will be rather excruciating.
6th Post: The acid has been in place long enough that it will begin to eat through the skin.
8th Post: The skin where direct contact was made will be completely dissolved.
10th Post: The acid will have seeped into their insides, and will start to dissolve internal organs. The pain at this point will likely have all but the most stalwart warriors rolling in agony.
14th Post: If the wound has been allowed to go on this long without treatment, it is likely fatal.
If the enemy has HAN only 75% as high as Yoko's SEI, then all of the above times are reduced by two posts. If their HAN is only half as high as Yoko's Sei, the times are reduced by four posts, meaning that 3rd degree burns will start on the same post they are hit. If their HAN is somehow only 25% as high as Yoko's SEI, it will jump ahead by seven posts (starting on dissolving their skin). Bankai will boost the post count forward by two. If the enemy's HAN is 25% higher than Yoko's SEI, two posts are added to all times except for dissolving their clothes. If their HAN is 50% higher than Yoko's SEI, four posts are added. If their HAN is twice as high as Yoko's SEI, they are immune to the acid.
If the acid hits a spiritual construct, such as a doll or a zanpakuto, it uses a SEI vs SEI check, rather than a SEI vs HAN. It still follows the same general progression as above, but obviously the details will vary based on what the acid hit.
This acid can be removed in any number of ways. For all intents and purposes, it functions just like a normal acidic solution would. It can be swept away by water, burned off by fire, or you could try rubbing the area on the ground. Anything logical can be made to work. In general, this makes this zanpakuto relatively useless against water-type fighters.
Because this is the default mode of Yoko's Shikai, there is no definite post limit on it, nor does it have a cooldown. Additionally, it should be noted that Yoko is immune to her own acid.
For: Shikai
Name: Mode Switch: Spray
Type: Passive Offensive
Cost: Moderate
Range: Up to 5 meters
Description: In this mode, a spray of acid is sent out with the inertia of every flick of Yoko's wrists at a speed equal to her HOH. Because this technique uses up so much acid, it drains her stamina rather quickly for a Shikai technique.The acid will be easily visible, and won't be terribly hard to dodge at a distance. What makes this mode tricky to deal with is if it is used in melee combat, as then blocking a strike becomes a sure-fire way to get a face-full of acid. All damage follows the above chart. This technique can only be maintained for a single post before going on a three post cooldown.
For: Shikai
Name: Acid Spike
Type: Offense
Cost: Low
Range: Up to 20 meters
Description: Yoko punches towards her opponent, and a spike of solidified acid shoots out of her glove, moving at a speed equal to her HOH. To be clear, only the outside of the spike is solidified. The inside is filled with liquid acid. The spike is roughly a foot wide and three feet long. Damage progression follows the above details, but the starting post varies based on the damage the actual spike deals. If it manages to penetrate someone's skin in a vital area, it may start as far ahead as beginning to dissolve their organs. If it just nicks them, it will start on post one.
For: Shikai
Name: Mode Switch: Low Potency
Type: Healing
Cost: Low
Range: Melee
Description: By reducing the potency of the acid she makes, Yoko can treat some wounds with her acid. This low potency acid will never cause damage beyond first degree burns. The primary use is to cauterize a wound, but it can also be ingested. If this acid is ingested, it will actively battle other toxins in someone's system. If Yoko's SEI is at least equal to the SEI of the source of a toxin in someone's system, this technique will be able to destroy said toxin. Unfortunately, this takes three posts to work, and it won't fix any damage caused before then. This mode must be maintained for at least one full post before another mode can be entered, but Acid Spikes can be used while in this mode, they just have the damage limit applied as well.
For: Bankai
Name: Mode Switch: Touch
Type: Passive Offensive
Cost: Low
Range: Melee
Description: Same as shikai version, but with two noteworthy differences. First, the starting post is moved forward to the third post of the Shikai damage count (fourth if raw flesh is hit). Secondly, the acid exists in a solidified layer below the liquid layer on the Bankai glove. This layer of solidified spiritual acid allows Yoko to interact with energy attacks as if they were physical. A SEI vs SEI check is first made to see if the energy attack will just overwhelm the acid, which generally won't happen unless the attack is extremely strong or Yoko is at a noteworthy SEI advantage. Assuming the acid holds up, a HAK vs SEI check is then made to see how successfully she is able to punch away/grab/block the attack.
For: Bankai
Name: Dissolving Wave
Type: Offensive
Cost: High
Range: Up to 100 meters
Description: Shoots out a large wave of acid, 5 meters tall and 10 meters wide. The wave moves at a speed equal to Yoko's SEI. This technique creates a great amount of acid at once, so it has the potential to completely coat an opponent. in a single use. See details above for damage.
For: Bankai
Name: Acid Wall
Type: Defensive
Cost: Varies, see description
Range: Special, see description (technically melee)
Description: A solidified wall of acid blasts upwards from a line that Yoko traces with her fingers. This line can be traced on any surface, including air ground, but physical contact is required. The wall can rise up to 10 meters high, and can be made as long as Yoko has the stamina for. Like the spikes, the wall is only solid on the outside, and is filled with liquid acid. Should anyone shatter the wall, or even just stab it, they will be met with a shower of acid. Breaking the wall generally requires a check against Yoko's SEI.
For: Bankai
Name: Mode Switch: Angel of Acid
Type: Passive Offensive
Cost: High
Range: N/A
Description: Two wings of solidified acid are formed on Yoko's back. Each wing is about three feet wide, and stretches down to Yoko's calf. The wings are purely skeletal, and can be severed by a check against Yoko's SEI. Like all other solidified acid constructs, they are filled with liquid acid on the inside. The main benefit of this form is that every flap of the wings shoots out a spray of acid, the same as the Spray Mode in Shikai. The difference here is that the wings are huge compared to the gloves, so the volume of acid is much higher. This form can be maintained for a maximum of five posts, can only be used once per release, and has a minimum of a 15 post cooldown.