Post by Hash on Feb 5, 2013 0:58:40 GMT -5
GENERAL INFO
Abilities
Equipment
History
Quincy are spiritually aware humans able to absorb and manipulate Reishi into spiritual weapons.
Quincy uses the Reishi in the atmosphere, and combines it with his/her Reiryoku to create weapons. They fight using a power from outside. They have an easier time collecting this energy in environments with higher concentrations of spiritual particles such as in Soul Society or Hueco Mundo. To a sufficiently powerful Quincy, there is no difference between spiritual particles and spiritual energy as a source of power.
Abilities
Hirenkyaku: An advanced Quincy moving technique. It allows for high- speed movements by riding on the flow of reishi created below the user's feet, similar to shunpo. Your character needs at least 8 in HOH
Blut: A Quincy ability that gives one inhuman defensive and offensive capability. By making reishi flow into their blood vessels they increase their attack and defense power drastically. Blut is significantly dangerous but it has one big flaw, the two forms of Blut for attack and defense work using two different reishi systems, so they cannot be used at the same time. Your character needs at least 15 in REI
Quincy: Letzt Stil: The last resort for a Quincy reached after removing the Sanrei Glove. It gives the user a tremendous amount of power, but at the price of loss of their powers upon its completion. Your character needs at least 13 in REI; AV-3+ and Sanrei Glove Mastery
Ransotengai: This is a high-level technique that allows the user to control their body parts using strings of spirit energy controlled by their brain, forming lines or strings out of countless reishi. By using this technique, the user can control their body as one would a puppet, allowing them to move freely despite paralysis, broken limbs, or any other force that would impede normal movement. It was originally created to allow elderly Quincy to fight effectively. Your character needs at least 14 in SEI
Quincy: Vollstandig: The Quincy: Vollständig is a part of Quincy evolution and is the answer to the drawbacks of the outdated Quincy: Letzt Stil. It is the easiest ability to understand, because their appearance and power changes evidently. Your character needs at least 16 in REI; EL-2 or higher
Kirchenlied: Sankt Zwinger: A powerful Quincy spell that creates an area of reishi shaped with countless Quincy cross protruding from the ground, though with unseen effects, it was described as "the spell of maximum protection among the Quincy techniques of offense and defense" and stating that the "light of the lord" will hit, or "strike dead" anything that comes within its limits. Sankt Zwinger is a palace located in Dresden, Germany. Your character needs at least 18 in SEI
Sprenger: This technique uses five Seele Schneider to create a pentagon-shaped seal which, when activated, creates a massive explosion within its borders. The Seele Schneider function as accumulators, gathering the necessary amount of Reishi to create the explosion, with the liquid inside a Gintô acting as the trigger. This requires at least a 15 in SEI.
Equipment
Quincy Cross: A cross in the shape of a Quincy Zeichen that only those who have inherited Quincy abilities and techniques are allowed to possess. Only those that have achieved the powers of a Quincy may possess it. Standard equipment for any Quincy, the Quincy Cross acts as the focus for a Quincy bow. The cross need not necessarily be in a cross shape.
Sanrei Glove: This is a powerful Quincy artifact that can increase a Quincy's power exponentially, but requires a dangerous and exhausting type of resistance training by wearing it for a week while constantly firing spiritual arrows to master. The glove works by scattering the spirit particles in the surrounding area, making it much harder to form a working bow.
Gintō: Gintō are small liquid-filled capsules that store spiritual energy, and are used by the Quincy for spell casting in the same way that Shinigami use Kidō. Like Kidō, they are activated by calling out various commands.
Seele Schneider: The Seele Schneider is a thin sword that can be fired similarly to an arrow. It's much longer than a standard arrow and functions something like a chainsaw: the spirit particles of its blade vibrate at ultra-high frequencies, loosening the molecular bonds between any spirit matter it cuts so that the Quincy user may easily absorb the freed spirit particles.
Quincy Bangle: The Quincy Bangle is an artifact designed to mimic a Quincy's natural powers. It works by drawing in spirit particles from the environment, much like a Quincy does regularly. It can only be used properly by those who are already adept at forming and directing spirit particles.
Hollow Bait: This item is a small, coin-shaped disk that attracts Hollows when crushed.
History
Should include
+General Life
+Most likely training if a higher position.